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Doom III Errors
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Posted 2002-11-08, 12:10 PM in reply to
Akuai
's post
"Doom III Errors"
Doom 3 initialization results.
DOOM 0.02 win-x86 Jul 23 2002
...detecting CPU, found Intel Pentium III
----- FS_Startup -----
Current search path:
C:\doom3alpha\Doom_III/base
----------------------
----- IdRenderer::Init -----
Initializing Materials
----- Initializing Materials -----
...loading 'materials/._lights.mtr'
...loading 'materials/aaduffyTest.mtr'
...loading 'materials/andy.mtr'
...loading 'materials/atest.mtr'
...loading 'materials/base_door.mtr'
...loading 'materials/base_floor.mtr'
...loading 'materials/base_light.mtr'
...loading 'materials/base_trim.mtr'
...loading 'materials/base_wall.mtr'
...loading 'materials/characters.mtr'
...loading 'materials/decals.mtr'
...loading 'materials/door.mtr'
...loading 'materials/duffyTest.mtr'
...loading 'materials/fogs.mtr'
...loading 'materials/gfx.mtr'
...loading 'materials/helltemp.mtr'
...loading 'materials/invisible.mtr'
...loading 'materials/kentest.mtr'
...loading 'materials/ktest.mtr'
...loading 'materials/lab.mtr'
...loading 'materials/lab_floor.mtr'
...loading 'materials/lights.mtr'
...loading 'materials/mal.mtr'
...loading 'materials/mapobjects.mtr'
...loading 'materials/Maxtextures.mtr'
...loading 'materials/monsters.mtr'
...loading 'materials/morgue.mtr'
...loading 'materials/mre.mtr'
...loading 'materials/object.mtr'
...loading 'materials/patd.mtr'
...loading 'materials/paultest.mtr'
...loading 'materials/pdtest.mtr'
...loading 'materials/recyc_door.mtr'
...loading 'materials/recyc_floor.mtr'
...loading 'materials/recyc_light.mtr'
...loading 'materials/recyc_trim.mtr'
...loading 'materials/recyc_wall.mtr'
...loading 'materials/rock.mtr'
...loading 'materials/senetemp.mtr'
...loading 'materials/sfx.mtr'
...loading 'materials/shaderDemo.mtr'
...loading 'materials/skies.mtr'
...loading 'materials/sound.mtr'
...loading 'materials/specialcase.mtr'
...loading 'materials/stone.mtr'
...loading 'materials/testInteractions.mtr'
...loading 'materials/tim.mtr'
...loading 'materials/tools.mtr'
...loading 'materials/video.mtr'
...loading 'materials/washroom.mtr'
...loading 'materials/weapons.mtr'
...loading 'materials/zgraeme.mtr'
----------------------------------
Spawning back end thread...
...SMP not available
----- finished R_Init -----
Couldn't open journal files
Winsock Initialized
Hostname: xxx.xxx.xxx.xx
IP: xx.xx.xx.xx
Opening IP socket: localhost:27973
Opening IP socket: localhost:27974
execing editor.cfg
execing default.cfg
bind <key> [command] : attach a command to a key
execing DoomConfig.cfg
execing autoexec.cfg
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...attempting to use stereo
...PIXELFORMAT 4 selected
...creating GL context: succeeded
...making context current: succeeded
X..WGL_EXT_swap_control not found
X..GL_ARB_multitexture not found
X..GL_ARB_texture_env_combine not found
X..GL_ARB_texture_cube_map not found
X..GL_ARB_texture_env_dot3 not found
X..GL_ARB_texture_env_add not found
X..GL_ARB_texture_compression not found
X..GL_EXT_texture_filter_anisotropic not found
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture_edge_clamp not found
X..GL_EXT_texture_edge_clamp not found
X..GL_EXT_texture3D not found
X..GL_NV_register_combiners not found
X..GL_NV_vertex_array_range not found
X..GL_NV_fence not found
X..GL_NV_vertex_program1_1 not found
Couldn't find proc address for: glActiveStencilFaceNV
Couldn't find proc address for: glStencilOpSeparateATI
Couldn't find proc address for: glStencilFuncSeparateATI
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_EXT_vertex_shader not found
X..GL_ATI_vertex_array_object not found
X..GL_GL2_geometry_shader not found
---------- R_NV20_Init ----------
Not available.
---------- R_NV30_Init ----------
Not available.
----- R200_Init -----
Not available.
----- GL2_Init -----
Not available.
WARNING: vertex array range in virtual memory (SLOW)
idVertexCache: allocated 134217728 megs of virtual memory
regenerating _default.
regenerating _white.
regenerating _black.
regenerating _flat.
regenerating _ambient.
regenerating _ramp.
regenerating _alphaRamp.
regenerating _alphaNotch.
regenerating _threshold.
regenerating _fog.
regenerating _fogEnter.
regenerating _normalCubeMap.
regenerating _noFalloff.
regenerating _quadratic.
regenerating _scratch.
regenerating _scratchCubeMap.
idPacketServer::Kill: server thread not active
idRenderer::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
==== Game Shutdown ====
==== Map Shutdown ====
Clearing targets
-----------------------------------
Shutdown event system
...not started
-----------------------------------
idVertexCache::AllocFrameTemp with NULL base
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Akuai