Forum: RPGMaker
2006-11-21, 10:08 AM
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Replies: 24
Views: 4,833
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Forum: RPGMaker
2006-11-15, 06:34 AM
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Replies: 24
Views: 4,833
Okay okay i understand. Say i have the clock at...
Okay okay i understand. Say i have the clock at 60 seconds and resets. and after 3 ticks an herb respawns after i pick it. but if i pick it at zero seconds it simply resets and takes away a tick so...
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Forum: RPGMaker
2006-11-14, 06:51 AM
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Replies: 24
Views: 4,833
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Forum: RPGMaker
2006-11-10, 08:16 AM
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Replies: 24
Views: 4,833
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Forum: RPGMaker
2006-11-09, 11:38 AM
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Replies: 24
Views: 4,833
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Forum: RPGMaker
2006-11-09, 11:32 AM
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Replies: 24
Views: 4,833
My timer stays at zero. Do you know why?
...
My timer stays at zero. Do you know why?
heres a quick drawing of my common event
I dont have a clock noise
if timer 0 0 less/equal
VO : 0008 Loop Index set VAR [0007] value (Which is set...
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Forum: RPGMaker
2006-11-09, 06:22 AM
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Replies: 24
Views: 4,833
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Forum: RPGMaker
2006-11-06, 06:35 AM
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Replies: 24
Views: 4,833
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Forum: RPGMaker
2006-11-02, 11:08 AM
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Replies: 24
Views: 4,833
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Forum: RPGMaker
2006-11-02, 11:05 AM
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Replies: 24
Views: 4,833
I've got a "few" problems I might need BlueCube
First is easy, because I've seen someone do it...I just simply forgot. He had the game set up that on certain maps (like a field map) whenever he hit "v" i believe, he would jump.
The second...
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