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The Zelaron MMORPG (Discussion thread)
Shinto Katana and I have discussed the idea of starting a Zelaron MMORPG development project, in which any member of Zelaron can contribute. In other words, it will be an open game development project void of financial interests, and an excellent opportunity for anyone who wants to practice their artistic, musical or programming skills.
The basic premise is for players to defend Castle Zelaron (a subsidiary of The Zelaron Empire) against waves of incoming attackers. Every wave of invading antagonists will become increasingly difficult to extirpate until The Zelaron Empire is eventually defeated by its adversaries and the game is restarted. To make things more interesting, the surrounding terrain will be randomly generated at the beginning of every round of the game. The different waves (first, second, third and so on) will stay the same in strength and number regardless of the amount of players logged into the game, but will vary the strategy of their invasion. To survive as many waves as possible, it will become necessary to co-operate with other players in co-ordinated defensive strategies, and to get as many players as possible to join the game. High score tables will be shown, and the top players logged into the game will have an opportunity of joining The Conclave. Players who choose to be part of The Conclave will see an overview of the battlefield, and will be able to expand Castle Zelaron with additional structures (which may be used as spawn points or defensive strongholds). They will also be able to co-ordinate defensive efforts by ordering (or suggesting) players where to go. Thoughts? Feel free to state particular areas you may be willing to contribute in. |
It matters not whether you win or lose; what matters is whether I win or lose.
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Waves are timed, I suppose? Just thinking about off-peak times.
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Shinto, excellent! :D
Merryweather, welcome to Zelaron! While antagonists still remain, they will attempt to destroy Castle Zelaron at any cost. Thus, there won't be any peak-off times. |
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lets make it were there is more than one side you can chosse like dragoons for one zelaron for a nother then nights and we can battle a genst other sidesand the colors chruser can choose for the sides and you can buy diffrent weapons for the money of the people that you killed you can also buy dragons to fight with you but you have to be a high level and you can log in with your zelaron username and password
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What type of graphics are you intending to use in this game? 3-D? Or what were you considering? I can come up with some excellent and creative ideas to help build this game as soon as I know the parameters that we're dealing with.
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Sounds good. Quote:
Having two different sides in the game would not benefit the idea of advertising it to others. If an increasing amount of players is required to survive multiplicatively difficult waves, it will become imperative to advertise the game to others. In other words, making everyone co-operate will make the game popular. Quote:
2D, either top-down or Fallout-esque isometric; probably the latter. |
I would go with the top-down idea, what programs would be required to design this project?
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Are the attackers going to be 12 year old kids that get attacks like "Bad Grammar" and "Improper Capitalization"? I'd play it, then.
Seriously though, this sounds like a very fun idea. What type of program will this be made in? |
I'm going to take a wild guess at it being flash-based.
Either way, it sounds interesting. I'm in as... something. |
Can you have multiplayer flash games? I have no idea how to use flash and I don't play flash games or anything, so I have no idea.
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Sweetness. I honestly can't help do anything, but I'll definitely be there for support. And I'll play it, if that counts as helping.
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Well count me in on the design of the game. Chruser could you list what positions are needed to be filled and the ones that are already filled?
Thanks |
Too bad it's 2D. I could do some 3D modeling (I haven't done it in a little while).
I was also hoping it was C++, Ruby, or Python. Flash based is out of my category of scripting. |
It matters not whether you win or lose; what matters is whether I win or lose.
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Is this going to be a stand alone program or a web based program? If so, (For web based) I think Java would be the best choice.
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It matters not whether you win or lose; what matters is whether I win or lose.
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