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Hard one! Everyone with expierience looks this way.
I'm just wondering if it is possible to make random events.
Like percentence chance of something happening. Other than that I need help with scripting. I'm looking for a few things: *Jump - >I have script but where do I put it? *Swimming - I could just fix this with alot of event stuff but I'd prefer script. *Speed Potion - I've made a consumable item called speed potion that increases your speed too maximum. I need help making this only lasting a while. *Zelda combat system - Instead of entering a combat menu I want the character to be able to just press a button and attack (No damage system needed; they die in one blow). *Tileset mergeing - I need to put in doors to Caslte Town. *Fishing - Need graphics for fish and rod. Also need to know where to put the script. *Common Events - How do I make events that effects a certain area around where it is triggered (for example; I use a bomb that will kill all nearby monsters). That's all! Don't need replies on all though. Hope for some reply.. -.- |
First things first, which version of RPG Maker are you using?
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Kinda sucks to die in only like, one effin' hit.
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He was viewing the thred yesterday, if that counts for anything?
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You obviously haven't seen how much work the person who had created a semi-remake of a zelda game no the RMXP, it is insanly complicated. Quote:
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I appologize for the caps but seriously, you didn't know where to place a script. It takes a while to learn, stick around work on your skills, nobody can do anything perfectly the first time, or second, or third, or :x |
Ye but I'm just new to this game.. I'm a quick learner when it comes to codes and such.. I'm in a programing class so we learn different codes atm.
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Hm, Making a Zelda type system isn't that hard if you have a decent understandning of variables and Key Input Processing.
Secondly, if you want random events, use variables. I think (i'm not adamant because RPG Maker isn't on this PC) that there is a 'Choose random number' or something along those lines button in variable options. Then you just assign a variable to each random event. For example, if you chose Variable 1 to be Random Fire, Variable 2 to be Rock Fall and Variable 3 to be gust of wind, the random number chooser should choose a number in the range you entered and process that event. It can all be done in a common event, I think. If you give me a bit, I'll put together a little project to help, given that your using RPG Maker 2003. If your using XP, i'll see if i can help. |
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