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-   -   tile sets and CMS (http://zelaron.com/forum/showthread.php?t=38879)

KittenRat 2006-03-08 11:08 PM

tile sets and CMS
 
Oh please help.

First of i need a road tile set and i need a Cars/trucks/bikes charset

and next PLEASE explain to me what a CMS is and how i would make one PLEASE

Draco2003 2006-03-08 11:30 PM

Actually, the CMS thing can be found here--->
Part 1
Part 2
Part 3
A CMS is a Custom Menu System. This is if you don't want the RTP one, which is the default: Menu on left side, small info on right, with time and amount of money under the menu. You might also be interested in making a CBS, or Custom Battle System. Just go to www.gamingw.net and click tutorials, then click the little RM2K button. RM2K is very similar to 2k3, so they have it under one heading.

And the Cars/Trucks and stuff can be found here....Charas-Project
Not sure about the road tileset though...
This place has everything you need from sprites to midis to panoramas.

NOTE: If the charas page has a huge list of like...10000000 pages or something, search for Ozark, and that will give you alot of vehicles.

If you need help navigating anything, just holler back.

KittenRat 2006-03-08 11:34 PM

Thanks man, quick reply too Sweet,

one prob, if you by anychance red my tools? post you would know i cant get to those sites, its a freakin drag i know but im in the early stages of getting broadband at home now.... YAY.

As in the next few weeks I will have it.

KittenRat 2006-03-12 07:58 PM

Bluecube?

Hay new question but same style,

I am using a paralax background for me menu, I needs to know how to move the "Cursor" up and down?

BlueCube 2006-03-12 10:43 PM

Since it is midnight I will give a vague outline on how to do it, if you need further instructions I'll post more tommorrow.


1) Get/Make a Picture for your cursor, and import it
2) Determine where the first choice will be on the screen, coordinates-wise (easy enough to do, most image-editing programs give you the coordinates of where you mouse is, go from there). This will be variables [cursor X] and [cursor Y] by default.
3) Determine the distance between menu items. Assuming that all menu choices are evenly-placed, of course. Set as [cursor Y Distance] if it's just a one-collumn list.
4) Determine maximum list items[listMax]
5) Set the current cursor location, probably the first position, so [cursor position] will be 1 by default



The basic way to do this in pseudocode:

Code:

<> Declare variable [ cursor X ]
<> Declare variable [ cursor Y ]
<> Declare variable [ cursor position ]
<> Declare variable [ cursor Y distance ]
<> Declare variable [ listmax ]

<> =================================
<> =================================
<> =================================

<> Loop

        <> Show picture 1 at [cursor X], [cursor Y]
        <> Get keystroke, put in variable [grabbed key]
       
        <> if [grabbedkey] = up
                <> if [cursor position] > 1
                        <>Subract 1 from [cursor position]
                        <>Subtract [cursor Y distance] from [cursor Y]
                :End
        :End
       
        <> if [grabbedkey] = down
                <> if [cursor position] <[listmax]
                        <>Add 1 to [cursor position]
                        <>Add [cursor Y distance] to [cursor Y]
                :End
        :End
       
        <> if [grabbedkey] = enter
                <> Go to label "Selected"
        :End
       
        <> if [grabbedkey] = esc
                <> Go to label "Escaped"
        :End
       
<> Comment: Ends the main loop
:End

<> =================================
<> =================================
<> =================================

<> Label: "Selected"
<> if [cursor position] = 1
        <> Blah
        <>
        <>
:End
<> if [cursor position] = 2
        <> Blah
        <>
        <>
:End
<> Comment: Obviously however many items you have, you'd put here
<>Go to label "End"

<> =================================
<> =================================
<> =================================

<> Label: "Escaped"
<> Play sound effect "Bzzt" or whatever
<> Go to label "End"

<> =================================
<> =================================
<> =================================

<> Label: "End"
<> Basic cleanup goes here, like clearing all images,
<> clearing all relevant switches, etc
<>
<>

If you wanted to, you could modify that so that the cursor "loops" from top to bottom, but that's the basic idea - the cursor just jumps a set number of pixels based on your input, with limits on how far it can go in either direction, and when you select something, you jump out of the loop and process whatever you're on.

KittenRat 2006-03-12 10:52 PM

#1. You rock man, Im in awe of your quickness and greatness in RM2K3, how do you do it?
#2. I wont be able to test this untill tonight and I most likely wont be on till thursday. so if you feel that you need to be more indepth then go for it. If not thanxs for the great tut.

sciencekid 2006-03-13 12:33 AM

WetWired may be a computer, but BlueCube sure as heck would have been able to program him lol :) he's hecka smart

BlueCube 2006-03-13 08:47 AM

I'm not worthy to lick WetWired's boots when it comes to programming

But at least I can make pictures move around in RM2k3, and that's good enough for now!

Lenny 2006-03-13 09:53 AM

I'm under the impression that BlueCube IS Enterbrain and made RM95/2K/3/XP. And whatever else.

How else would people know what they're doing so well?

KittenRat 2006-03-19 08:05 PM

oooo conspiracy theory..... mmmmmm.


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