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Sphere Scripts
Post your sphere script here! No comment on the scripts and no questions... Start a new thread if you really need to do those things... only finished working scripts here!
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I realize many people may have ancient deeds ( deeds that make whatever you target indestructable, prior that the target is armor, shield, weapon, or a bow ).
[ITEMDEF i_deed_ancient] DEFNAME=i_deed_ancient ID=i_deed NAME=ancient deed ON=@CLICK MESSAGE=<NAME> RETURN 1 on=@create color=0 attr=00400 //blessed, cannot lose on death ON=@DCLICK var.sua_color colors_white src.sysmessageua Target the item in which to become ancient. TARGET ON=@TARGON_ITEM IF (<SRC.TARG.CONT.CONT.UID> !=<SRC.UID> ) var.sua_color colors_white SRC.SYSMESSAGEua The item must be in your pack. ELSEIF (<SRC.TARG.MORE1L> == 32767) var.sua_color colors_white src.sysmessageua That item is already ancient. ELSEIF (<SRC.TARG.TYPE> == t_armor) || (<SRC.TARG.TYPE> == t_shield) || (<SRC.TARG.TYPE> == t_clothing) || (<SRC.TARG.TYPE> == t_weapon_mace_smith) || (<SRC.TARG.TYPE> == t_weapon_mace_sharp) || (<SRC.TARG.TYPE> == t_weapon_sword) || (<SRC.TARG.TYPE> == t_weapon_fence) || (<SRC.TARG.TYPE> == t_weapon_bow) SRC.TARG.hitpoints = 32767 src.targ.more1l = 32767 //if you didn't know, MORE1L is the maximum hitpoints an item has SRC.TARG.NAME =<SRC.TARG.NAME> (ancient) REMOVE ELSE var.sua_color colors_white SRC.SYSMESSAGEua You cannot make that ancient. RETURN 1 ENDIF |
Ever thought of playing command and conquer on UO? well here's your chance with your own... CANON :)
[itemdef i_cannon_n_1] ID=3723 Name=Cannon (North) TYPE=t_script On=@Create ATTR=08010 On=@Dclick IF (<SRC.RESTEST 1 i_cannon_ball> && <SRC.RESTEST 50 i_reag_sulfur_ash>) SRC.SAY Who would you like to shoot? TARGET Who would you like to shoot? ELSE SRC.SAY You do not have the supplies to load the cannon. ENDIF On=@Targon_Char IF (<TIMER>==-1) SRC.CONSUME=1 i_cannon_ball SRC.CONSUME=50 i_reag_sulfur_ash SRC.TARG.EFFECT 0,0e73,15,0,0 //makes a canon ball fly to the target SRC.TARG.DAMAGE={70 95} SRC.SOUND=011e TIMER=25 ELSE SRC.SAY You can not fire the cannon again yet. ENDIF On=@Timer TIMER=-1 [itemdef i_cannon_s_1] ID=0e93 Name=Cannon (South) TYPE=t_script On=@Create ATTR=08010 On=@Dclick IF (<SRC.RESTEST 1 i_cannon_ball> && <SRC.RESTEST 50 i_reag_sulfur_ash>) SRC.SAY Who would you like to shoot? TARGET Who would you like to shoot? ELSE SRC.SAY You do not have the supplies to load the cannon. ENDIF On=@Targon_Char IF (<TIMER>==-1) SRC.CONSUME=1 i_cannon_ball SRC.CONSUME=50 i_reag_sulfur_ash SRC.TARG.EFFECT 0,0e73,15,0,0 //makes a canon ball fly to the target SRC.TARG.DAMAGE={70 95} SRC.SOUND=011e TIMER=25 ELSE SRC.SAY You can not fire the cannon again yet. ENDIF On=@Timer TIMER=-1 [itemdef i_cannon_w_1] ID=0e90 Name=Cannon (West) TYPE=t_script On=@Create ATTR=08010 On=@Dclick IF (<SRC.RESTEST 1 i_cannon_ball> && <SRC.RESTEST 50 i_reag_sulfur_ash>) SRC.SAY Who would you like to shoot? TARGET Who would you like to shoot? ELSE SRC.SAY You do not have the supplies to load the cannon. ENDIF On=@Targon_Char IF (<TIMER>==-1) SRC.CONSUME=1 i_cannon_ball SRC.CONSUME=50 i_reag_sulfur_ash SRC.TARG.EFFECT 0,0e73,15,0,0 //makes a canon ball fly to the target SRC.TARG.DAMAGE={70 95} SRC.SOUND=011e TIMER=25 ELSE SRC.SAY You can not fire the cannon again yet. ENDIF On=@Timer TIMER=-1 [itemdef i_cannon_e_1] ID=0e94 Name=Cannon (East) TYPE=t_script On=@Create ATTR=08010 On=@Dclick IF (<SRC.RESTEST 1 i_cannon_ball> && <SRC.RESTEST 50 i_reag_sulfur_ash>) SRC.SAY Who would you like to shoot? TARGET Who would you like to shoot? ELSE SRC.SAY You do not have the supplies to load the cannon. ENDIF On=@Targon_Char IF (<TIMER>==-1) SRC.CONSUME=1 i_cannon_ball SRC.CONSUME=50 i_reag_sulfur_ash SRC.TARG.EFFECT 0,0e73,15,0,0 //makes a canon ball fly to the target SRC.TARG.DAMAGE={70 95} SRC.SOUND=011e TIMER=25 ELSE SRC.SAY You can not fire the cannon again yet. ENDIF On=@Timer TIMER=-1 [itemdef i_deed_cannon_north] NAME=Cannon Deed (North) ID=014ef TYPE=t_cannon_n CATEGORY=Custom SUBSECTION=Cannon Deeds DESCRIPTION=Cannon Deed (North) [itemdef i_deed_cannon_south] NAME=Cannon Deed (South) ID=014ef TYPE=t_cannon_s CATEGORY=Custom SUBSECTION=Cannon Deeds DESCRIPTION=Cannon Deed (South) [itemdef i_deed_cannon_west] NAME=Cannon Deed (West) ID=014ef TYPE=t_cannon_w CATEGORY=Custom SUBSECTION=Cannon Deeds DESCRIPTION=Cannon Deed (West) [itemdef i_deed_cannon_east] NAME=Cannon Deed (East) ID=014ef TYPE=t_cannon_e CATEGORY=Custom SUBSECTION=Cannon Deeds DESCRIPTION=Cannon Deed (East) [typedef t_cannon_s] ON=@DCLICK MOREP=<SRC.P> SRC.HOME=<MOREP> SRC.NEWITEM=i_cannon_s_1 SRC.ACT.ATTR=08010 SRC.ACT.P=<SRC.HOME> SOUND f7 MOREP=<SRC.P> MOREY=<MOREY> + 1 SRC.HOME=<MOREP> SRC.NEWITEM=0e92 SRC.ACT.ATTR=08010 SRC.ACT.P=<SRC.HOME> MOREP=<SRC.P> MOREY=<MOREY> + 2 SRC.HOME=<MOREP> SRC.NEWITEM=0e91 SRC.ACT.ATTR=08010 SRC.ACT.P=<SRC.HOME> REMOVE RETURN 1 [typedef t_cannon_n] ON=@DCLICK MOREP=<SRC.P> SRC.HOME=<MOREP> SRC.NEWITEM=i_cannon_n_1 SRC.ACT.ATTR=08010 SRC.ACT.P=<SRC.HOME> SOUND f7 MOREP=<SRC.P> MOREY=<MOREY> - 1 SRC.HOME=<MOREP> SRC.NEWITEM=0e8c SRC.ACT.ATTR=08010 SRC.ACT.P=<SRC.HOME> MOREP=<SRC.P> MOREY=<MOREY> - 2 SRC.HOME=<MOREP> SRC.NEWITEM=0e8d SRC.ACT.ATTR=08010 SRC.ACT.P=<SRC.HOME> REMOVE RETURN 1 [typedef t_cannon_w] ON=@DCLICK MOREP=<SRC.P> SRC.HOME=<MOREP> SRC.NEWITEM=i_cannon_w_1 SRC.ACT.ATTR=08010 SRC.ACT.P=<SRC.HOME> SOUND f7 MOREP=<SRC.P> MOREX=<MOREX> - 1 SRC.HOME=<MOREP> SRC.NEWITEM=0e8f SRC.ACT.ATTR=08010 SRC.ACT.P=<SRC.HOME> MOREP=<SRC.P> MOREX=<MOREX> - 2 SRC.HOME=<MOREP> SRC.NEWITEM=0e8e SRC.ACT.ATTR=08010 SRC.ACT.P=<SRC.HOME> REMOVE RETURN 1 [typedef t_cannon_e] ON=@DCLICK MOREP=<SRC.P> SRC.HOME=<MOREP> SRC.NEWITEM=0e96 SRC.ACT.ATTR=08010 SRC.ACT.P=<SRC.HOME> SOUND f7 MOREP=<SRC.P> MOREX=<MOREX> - 1 SRC.HOME=<MOREP> SRC.NEWITEM=0e95 SRC.ACT.ATTR=08010 SRC.ACT.P=<SRC.HOME> MOREP=<SRC.P> MOREX=<MOREX> - 2 SRC.HOME=<MOREP> SRC.NEWITEM=i_cannon_e_1 SRC.ACT.ATTR=08010 SRC.ACT.P=<SRC.HOME> REMOVE RETURN 1 [EOF] have fun! |
Yea!This is Real Phoenix Armor!
[ITEMDEF i_x_phoenix_leggings] DEFNAME=i_x_phoenix_leggings ID=i_ringmail_leggings NAME=Phoenix Leggings ARMOR=110 ON=@CREATE COLOR=08f ATTR=04 HITPOINTS={300 500} [ITEMDEF i_x_phoenix_gloves] DEFNAME=i_x_phoenix_gloves ID=i_ringmail_gloves NAME=Phoenix Gloves ARMOR=110 ON=@CREATE COLOR=08f ATTR=04 HITPOINTS={300 500} [ITEMDEF i_x_phoenix_sleeves] DEFNAME=i_x_phoenix_sleeves ID=i_ringmail_sleeves NAME=Sleeves of the Phoenix ARMOR=110 ON=@CREATE COLOR=08f ATTR=04 HITPOINTS={300 500} [ITEMDEF i_x_phoenix_tunic] DEFNAME=i_x_phoenix_tunic ID=i_ringmail_tunic NAME=Tunic of the Phoenix ARMOR=110 ON=@CREATE COLOR=08f ATTR=04 HITPOINTS={300 500} [ITEMDEF i_x_phoenix_gorget] DEFNAME=i_x_phoenix_gorget ID=i_platemail_gorget NAME=Phoenix Gorget ARMOR=110 ON=@CREATE COLOR=08f ATTR=04 HITPOINTS={300 500} [ITEMDEF i_x_phoenix_helm] DEFNAME=i_x_phoenix_helm ID=i_platemail_helm NAME=Helm de Phoenix ARMOR=110 ON=@CREATE COLOR=08f ATTR=04 HITPOINTS={300 500} |
Color Changing Robe
[ITEMDEF I_Mage_robe] //www.geocites.com/uoabattoir //Created by Daemon DEFNAME=i_mage_robe NAME=Mage Robe ID=01f04 ARMOR=10 REQSTR=30 WEIGHT=10 CATEGORY=Items SUBSECTION=Clothes DESCRIPTION=Mage Robe ON=@Create ATTR=00004 COLOR=008d6 HITPOINTS={200 300} ON=@Equip SRC.INT= (<SRC.INT>+5) DISPID=0204e Color=008d6 Name=Mage Robe SRC.Message The Mage Robe has been Equip! RETURN 0 ON=@UNEquip SRC.INT= (<SRC.INT>-5) ID=I_mage_robe DISPID=I_MAGE_ROBE color=008d6 Name=Mage Robe SRC.Message Its best to Equip the Robe! RETURN 0 |
Arcade :) hehe
[ITEMDEF i_token] id=01051 NAME=Token CATEGORY=Items SUBSECTION=Game DESCRIPTION=Token ON=@CREATE COLOR=008c0 [ITEMDEF i_level2_token] id=01869 NAME=Level 2 Token CATEGORY=Items SUBSECTION=Game DESCRIPTION=Level 2 Token ON=@CREATE attr=00004 COLOR=007fa [ITEMDEF i_level3_token] id=01869 NAME=Level 3 Token CATEGORY=Items SUBSECTION=Game DESCRIPTION=Level 3 Token ON=@CREATE attr=00004 COLOR=0092a [ITEMDEF i_level1_tag] id=01869 NAME=Level 1 Tag CATEGORY=Items SUBSECTION=Game DESCRIPTION=Level 1 Tag ON=@CREATE attr=00004 COLOR=006dc [ITEMDEF i_level2_tag] id=01869 NAME=Level 2 Tag CATEGORY=Items SUBSECTION=Game DESCRIPTION=Level 2 Tag ON=@CREATE attr=00004 COLOR=007fa [ITEMDEF i_level3_tag] id=01869 NAME=Level 3 Tag CATEGORY=Items SUBSECTION=Game DESCRIPTION=Level 3 Tag ON=@CREATE attr=00004 COLOR=0092a [ITEMDEF i_level2_win_stone] id=0ed6 NAME=Level 2 Win Stone CATEGORY=Items SUBSECTION=Stones DESCRIPTION=Level 2 Win Stone ON=@CREATE COLOR=0092f ON=@DCLICK src.itemmenu m_level2_win RETURN 1 [Menu m_level2_win] Choose the game you have beat to get your prize. on=0 Fighters on=0 Mage Wars [ITEMDEF i_mix_stone] id=0ed6 NAME=Mix Stone CATEGORY=Items SUBSECTION=Stones DESCRIPTION=Mix Stone ON=@CREATE COLOR=00627 ON=@DCLICK src.itemmenu m_mix RETURN 1 [Menu m_mix] Choose what you would like to mix! on=0 Level 1 Tag & 2 Tokens - Level 2 Token IF <src.restest 1 I_level1_tag> SRC.NEWITEM I_level2_token SRC.ACT.BOUNCE if (<src.restest 2 I_token> == 0) src.consume=1 i_level2_token src.newitem i_level1_tag SRC.ACT.BOUNCE src.Message Dont cheat!! else src.consume=2 i_token on=0 Level 2 Tag & 4 Tokens - Level 3 Token IF <src.restest 1 I_level2_tag> SRC.NEWITEM I_level3_token SRC.ACT.BOUNCE if (<src.restest 4 I_token> == 0) src.consume=1 i_level3_token src.consume=4 I_token src.newitem=i_level2_tag src.act.bounce src.Message Dont cheat!! else src.consume=4 i_token [ITEMDEF i_turnin_stone] id=0ed6 NAME=Turn In Stone CATEGORY=Items SUBSECTION=Stones DESCRIPTION=Turn In Stone ON=@CREATE COLOR=0092b TYPE=0 ON=@DCLICK src.itemmenu m_turnin RETURN 1 [Menu m_turnin] Click the level you wish to get! on=0 Level 1 (1 token required) IF <SRC.RESTEST 1 I_token> SRC.CONSUME=1 I_token SRC.NEWITEM I_level1_tag SRC.ACT.BOUNCE SRC.TAG.l1=1 ELSE SRC.MESSAGE You do not have a token on you ! on=0 Level 2 (Level 2 Token required!) if <src.restest 1 I_level2_token> SRC.CONSUME=1 I_level2_token SRC.NEWITEM I_level2_tag SRC.ACT.BOUNCE SRC.TAG.l2=1 ELSE SRC.MESSAGE You do not have a Level 2 Token on you ! on=0 Level 3 (Level 3 Token required!) if <src.restest 1 i_level3_token> SRC.CONSUME=3 I_level3_token SRC.NEWITEM I_level3_tag SRC.ACT.BOUNCE SRC.TAG.l3=1 ELSE SRC.MESSAGE You do not have a Level 3 Token on you ! on=0 Help itemmenu m_turnin_help [Menu m_turnin_help] If you would like to get a level you must have a token , Level 2 Token , Level 3 Token , ect. You get the Level 2 , ect from the mix stone. Find your first token at the game. Youll get it for free! on=0 Thank you [ITEMDEF I_game_stone] ID=0ed6 NAME=Game Stone CATEGORY=Items SUBSECTION=Stones DESCRIPTION=Game Stone ON=@CREATE COLOR=00694 TYPE= ON=@DCLICK if <src.tag.gottoken> src.itemmenu m_game else src.message You got a free Token , Go get a Level and come back to the game! src.tag.gottoken=1 RETURN 1 [Menu m_game] Click on the Level of games you wish to play! on=0 Level 1 if <src.restest 1 i_level1_tag> src.itemmenu m_level1 else src.message You do not have the Level 1 Tag! on=0 Level 2 if <src.restest 1 i_level2_tag> src.itemmenu m_level2 else src.message You do not have the Level 2 Tag! on=0 Level 3 if <src.restest 1 i_level3_tag> src.itemmenu m_level3 else src.message You do not have the Level 3 Tag! [Menu m_level3] Choose the Game you would like to play! on=0 Maze itemmenu m_maze [Menu m_maze] You are in a maze. You will have to find your way out. You are facing west. The exit is north. on=0 Forward itemmenu m_m_f1 on=0 Right itemmenu m_m_r1 on=0 Left itemmenu m_m_l1 [Menu m_m_f1] You go forward. on=0 Turn Right itemmenu m_m_f2 on=0 Forward itemmenu m_m_f3 [Menu m_m_f3] You go forward into a hole. on=0 Quit [Menu m_m_f2] You turn right. on=0 Turn Left itemmenu m_m_f4 on=0 Forward itemmenu m_m_f5 [Menu m_m_f5] You go forward into a hole of spikes. on=0 Quit [Menu m_m_f4] You turn left. on=0 Left itemmenu m_m_20 on=0 Forward itemmenu m_m_f5 [Menu m_m_f5] You go forward to a dead end. on=0 Turn back itemmenu m_m_f4 on=0 Quit [Menu m_m_r1] You turn right and get to a dead end! on=0 Turn back itemmenu m_maze on=0 Quit [Menu m_m_l1] You turn left. on=0 Forward itemmenu m_m_l2 on=0 Right itemmenu m_m_l3 [Menu m_m_l2] You go Forward. You fall in a trap! on=0 Quit [Menu m_m_l3] You turn right. on=0 Left itemmenu m_m_l4 on=0 Forward itemmenu m_m_l5 [Menu m_m_l4] You turn right. It a dead end! on=0 Turn back itemmenu m_m_l3 on=0 Quit [Menu m_m_l5] You go forward. on=0 Left itemmenu m_m_l6 on=0 Forward itemmenu m_m_l7 on=0 Right itemmenu m_m_l8 [Menu m_m_l6] You turn left and fall in a hole. on=0 Quit [Menu m_m_l7] You go forward and run into a dead end! on=0 Go back itemmenu m_m_l5 on=0 Quit [Menu m_m_l8] You turn right. on=0 Forward itemmenu m_m_l9 on=0 Left itemmenu m_m_20 [Menu m_m_19] You go forward. This way goes back to the begining. on=0 Turn back itemmenu m_m_18 on=0 Quit [Menu m_m_20] You turn left. on=0 Left itemmenu m_m_21 on=0 Forward itemmenu m_m_22 [Menu m_m_21] You turn left and fall in a hole of spikes. on=0 Quit [Menu m_m_22] You go foward. on=0 Left itemmenu m_m_23 on=0 Forward itemmenu m_m_24 [Menu m_m_23] You turn left and you find the exit. on=0 End if <src.tag.maze> src.message Only alittle gold for second time winners. src.sysmessage Thank you for playing Maze!! src.newitem i_gold,{10 50} src.act.bounce else src.newitem i_gold,{400 400} src.act.bounce src.message Play agian sometime! src.tag.maze=1 src.sysmessage Thank you for playing Maze!! [Menu m_level2] Choose the Game you would like to play! on=0 Fighters itemmenu m_fight_1 [Menu m_fight_1] You are to fight your way threw these monsters. Different Ways you can go. on=0 Kill the monsters infront of you itemmenu m_fight_f on=0 Kill the monsters to the left of you itemmenu m_fight_l [Menu m_fight_f] You come up to three mean looking monsters. Green ugly things. They look as if they are fire creatures. on=0 Summon a Fire Elemental to kill them itemmenu m_fight_ffe on=0 Fight them with your weapon itemmenu m_fight_fw on=0 Use an Ice Spell on them itemmenu m_fight_fis [Menu m_fight_ffe] You summon the elemental. For some reason it wont attack other fire creatures. The monsters blast you with fire and torch you. on=0 Back to Games itemmenu m_level2 on=0 Stop Playing [Menu m_fight_fw] You pull out your staff and start to hit them. They eat you. on=0 Back to Games itemmenu m_level2 on=0 Stop Playing [Menu m_fight_fis] You use ice on them and they are killed. As you walk farther on you run into more monsters. on=0 Use ice on them itemmenu m_fight_is2 on=0 Use wind on them itemmenu m_fight_w [Menu m_fight_w] You use wind and knock them all over killing them. You go further and run into a big guy. on=0 Use wind on him itemmenu m_fight_w2 on=0 Use ice on him itemmenu m_fight_i on=0 Use fire on him itemmenu m_fight_fs [Menu m_fight_w2] You use wind on him and he is blasted down to the ground. It didnt seem to effect his health any. on=0 Use ice itemmenu m_fight_i on=0 Use fire itemmenu m_fight_fs [Menu m_fight_fs] You use fire on him. It dont seem to hurt him at all. He kills you. on=0 Back to Games itemmenu m_level2 on=0 Stop Playing [Menu m_fight_i] You blast ice at him and freeze him. He is frozen solid. on=0 Bash him to peices with your staff if <src.tag.fightwinf> src.message Only alittle gold for second time winners!! src.newitem i_gold,{10 50} src.sysmessage Thank you for playing Fighters!! else src.message Try beating the other way for another prize! src.sysmessage Thank you for playing Fighters!! src.newitem i_token,{2 2} src.act.bounce src.newitem i_gold,{300 300} src.act.bounce src.tag.fightwinf=1 on=0 Let him thaw out itemmenu m_fight_to [Menu m_fight_l] You see many monsters to the left of you. on=0 Start off by blasting them all with wind itemmenu m_fight_l1 on=0 Start off by attacking them with your staff itemmenu m_fight_l2 [Menu m_fight_l1] You blast them all with wind and they blow away and are killed. You walk on and see that this isnt very far. You run into more monsters. on=0 Blast them with ice itemmenu m_fight_l1c on=0 Blast them with fire itemmenu m_fight_l1f [Menu m_fight_l1c] You blast them with ice and freeze them. They fall and shatter. You walk along and get to a big monster. on=0 Hit him with your staff itemmenu m_fight_lhs on=0 Blast some Ice Crystals at him itemmenu m_fight_lic on=0 Blast some wind at him itemmenu m_fight_lwind [Menu m_fight_lic] You blast Ice Crystals at him and he freezes. on=0 Hit him with your staff itemmenu m_fight_lhs2 on=0 Stay as far away as you can and hit him with a lightning bolt if <src.tag.fightwinl> src.message Only alittle gold for second time winners!! src.newitem i_gold,{10 50} src.sysmessage Thank you for playing Fighters!! else src.message Try beating the other way for another prize! src.sysmessage Thank you for playing Fighters!! src.newitem i_token,{2 2} src.act.bounce src.newitem i_gold,{200 200} src.act.bounce src.tag.fightwinl=1 [Menu m_fight_llb] You blast him with a lightning bolt and kill him. on=0 Try to go the other way itemmenu m_fight_f on=0 Stop here and go back to Games itemmenu m_level2 on=0 Stop Playing [Menu m_fight_lhs2] You go up to him and fire bursts out of the ice and knocks you back. The monster gets out of the ice and eats you. on=0 Back to Games itemmenu m_level2 on=0 Stop Playing [Menu m_fight_lhs] You hit him with your staff. He looks at you funny then eats you. on=0 Back to Games itemmenu m_level2 on=0 Stop Playing [Menu m_fight_lwind] You blast wind at him but he is so big he dont move. He eats you. on=0 Back to Games itemmenu m_level2 on=0 Stop Playing [Menu m_fight_l1f] Fire does not effect them at all. They kill you. on=0 Back to Games itemmenu m_level2 on=0 Stop Playing [Menu m_fight_l2] You try to kill them with your staff bu they just kill you. on=0 Back to Games itemmenu m_level2 on=0 Stop Playing [Menu m_fight_bs] You bash him with your staff and he shatters. You look around and walk back to the enterance. on=0 Try to go the other way itemmenu m_fight_l on=0 Stop here and go back to Games itemmenu m_level2 on=0 Stop Playing [Menu m_fight_to] You sit there and let him thaw out. But before he is done. While youve fallen asleep , monsters sneak up on you and eat you. on=0 Back to Games itemmenu m_level2 on=0 Stop Playing [Menu m_fight_is2] Ice dont seem to hurt these monsters. They kill you. on=0 Back to Games itemmenu m_level2 on=0 Stop Playing [Menu m_level1] Choose the Game you would like to play! on=0 RP Wizard itemmenu m_rpwiz_game on=0 RP Warrior itemmenu m_rpwar on=0 Help itemmenu m_level1_help [Menu m_level1_help] Level 1 is the first level you can get. It has the easyiest games and all. You can play them , win and get a Level 2. This way you can play more games. on=0 Read More itemmenu m_level1_help2 on=0 Back to Games itemmenu m_level1 on=0 Quit [Menu m_level1_help2] Because level 1 games are so easy. You get only 1 token and 200 - 400 gold. They will get MUCH , MUCH harder games!! on=0 Exit [Menu m_rpwar] You are a warrior , you have entered a dungeon full of monsters. You must get to the end and get out! on=0 Begin by killing the first few monsters ahead of you itemmenu m_rpwar1 on=0 Begin by letting them come to you itemmenu m_rpwar2 [Menu m_rpwar1] You go up to a couple of monsters and cut them to peices. You walk along and find more monsters. on=0 Cut them in half with your sword itemmenu m_rpwar1a on=0 Leave them alone itemmenu m_rpwar1b on=0 Try to walk by them itemmenu m_rpwar1c [Menu m_rpwar1a] You cut them in half with your sword and keep moving. You come to a huge group of monsters. on=0 Fight them all!! itemmenu m_rpwar1aa on=0 Try to talk with them itemmenu m_rpwar1ab on=0 To to the left where you might be able to get threw another tunnel itemmenu m_rpwar1ac [Menu m_rpwar1ac] You see the tunnel to your left , knowing you stand no chance you make a dash for it. You get threw the tunnel and you start to see the light at the end. A monster pops out! on=0 Swing at him with your sword itemmenu m_rpwar1aca on=0 Let him hit first and block with your shield itemmenu m_rpwar1acb [Menu m_rpwar1acb] You let him hit first. You nlock it with your shield. Now is your chance to hit him! on=0 Take your sword around and hit him itemmenu m_rpwar_ss on=0 Smack him in the head with your shield that is already out itemmenu m_rpwar_hs [Menu m_rpwar_hs] You smack him in the head with you shield and he falls to the ground. You take out your sword and cut his head off. You get out of the dungeon and you win! on=0 Click here to get your prize! if <src.tag.rpwar> src.message Only alittle gold for second time winners!! src.newitem i_gold,{10 50} src.sysmessage Thank you for playing RP Warrior!! else src.newitem i_token src.act.bounce src.newitem i_gold,{200 300} src.act.bounce src.sysmessage Thank you for playing RP Warrior!! src.tag.rpwar=1 [Menu m_rpwar_ss] You take to long and the monster bits your head off! on=0 Back to Games itemmenu m_level1 on=0 Stop Playing [Menu m_rpwar1aca] You swing at the monster but the monster moves and hits you in the face. Knocking you out. He starts to eat you. on=0 Back to Games itemmenu m_level1 on=0 Stop Playing [Menu m_rpwar1ab] You talk witht hem but they do not say anything back. You think that sense they didnt say anything you can walk threw. You start to walk and they kill you. on=0 Back to Games itemmenu m_level1 on=0 Stop Playing [Menu m_rpwar1aa] You slice a couple of the monsters up then they get to muchf ro you and they team up on you and kill you. on=0 Back to Games itemmenu m_level1 on=0 Stop Playing [Menu m_rpwar1b] You leave them alone. But they dont leave you alone. They attack you with no warning and rip you up , limb by limb! on=0 Back to Games itemmenu m_level1 on=0 Stop Playing [Menu m_rpwar1c] You walk away from them and they jump on your back and rip your head off! on=0 Back to Games itemmenu m_level1 on=0 Stop Playing [Menu m_rpwar2] You let them come to you. But while you were waiting a monster comes behind you and kills you. Dont be so lazy next time!! on=0 Back to Games itemmenu m_level1 on=0 Stop Playing [Menu m_rpwiz_game] You have choosen RP Wizard! You will be a Wizard , you will have to choose where to go and what to do. Destroy the end guy and win! Die and lose! on=0 Begin itemmenu m_rpwiz [Menu m_rpwiz] You will be on a Journey off to a land noone has ever went and returned from. You are currently at a city. Your only way out the city is to get threw the two monsters blocking the gate! on=0 Blast some magic at the monsters blocking the gate. itemmenu m_rpwiz1 on=0 Find another way out itemmenu m_rpwiz2 [Menu m_rpwiz1] The monsters fall to the ground and you get threw perfectly fine. As you go down the trail you get to a cave. Two men block it and will not move. on=0 Kill them itemmenu m_rpwiz1a on=0 Talk to them and ask them to let you threw itemmenu m_rpwiz1b on=0 Turn back itemmenu m_rpwiz1c [Menu m_rpwiz2] You find another way out and get out the city. You find a trail and follow it ends and you keep walking soon you find yourself out in the middle of nowhere , you cant find your way back. on=0 Back to Games itemmenu m_level1 on=0 Stop Playing [Menu m_rpwiz1a] You blast at them with magic and they just reflect it away and then eat you. You are dead. on=0 Back to Games itemmenu m_level1 on=0 Stop Playing [Menu m_rpwiz1b] You talk with them and they agree to let you threw. You walk in and start to follow down the cave tunnel. The cave appears to be a FIRE cave. You run into three Fire monsters. on=0 Kill them all itemmenu m_rpwiz1ba on=0 Talk with them and make friends itemmenu m_rpwiz1bb on=0 Run out of the cave itemmenu m_rpwiz1bc [Menu m_rpwiz1c] You turn back around and walk away from the cave. There is nowhere to go. You wonder off and get lost! on=0 Back to Games itemmenu m_level1 on=0 Stop Playing [Menu m_rpwiz1ba] You kill them all and go to the end of the cave. You run into a huge room with skeletons and bodies everywhere. A huge monster comes toward you ready to eat you! on=0 Blast some Fire Flames at him itemmenu m_rpwiz_ff on=0 Blast some Ice Crystals at him itemmenu m_rpwiz_ic [Menu m_rpwiz1bb] You start to talk to them and they rip your throat out! on=0 Back to Games itemmenu m_level1 on=0 Stop Playing [Menu m_rpwiz1bc] You try to run out the cave but it is blocked. The monsters grab you from behind and rip you to peices! on=0 Back to Games itemmenu m_level1 on=0 Stop Playing [Menu m_rpwiz_ff] You blast a Fire Flame at him. It seems to soak into his skin and heal him. He breathes fire back at you and burns you to a crisp! on=0 Back to Games itemmenu m_level1 on=0 Stop Playing [Menu m_rpwiz_ic] You blast some Ice Cystals at him and his legs freeze. He falls to the ground giving you time to attack agian. on=0 Blast him with Ice Crystals agian , this time in the face itemmenu m_rpwiz_ic2 on=0 Blast Wind at his legs itemmenu m_rpwiz_wl [Menu m_rpwiz_ic2] You blast Ice at him but he knows the attack and rolls over and them melts the ice off his legs. The monster gets up and steps on you. on=0 Back to Games itemmenu m_level1 on=0 Stop Playing [Menu m_rpwiz_wl] You blast wind at his legs and his legs crumble to bits. His top body lays there as tons of blood rushes from his top part of his body. He bleeds to death and you win. on=0 Great job. Click here to get your prize!! if <src.tag.rpwiz> src.message Only alittle gold for second time winners!! src.newitem i_gold,{10 50} src.sysmessage Thank you for playing RP Wizard else src.newitem i_token src.act.bounce src.newitem i_gold,{200 300} src.act.bounce src.sysmessage Thank you for playing RP Wizard!! src.tag.rpwiz=1 |
Disguise Kit
//TAG.NAMEDISGUISED 0 = not disguised, 1 = disguised //TAG.REALNAME = your real name //TAG.REALTITLE = your real title //You will be undisguised if hit //If a person steps on you, they recieve a message saying //"You see <name> is wearing a fake nose and makeup" [ITEMDEF i_disguise_kit2] ID=0e46 NAME=Disguise Kit ON=@Create COLOR=07D6 ATTR=4 ON=@Dclick IF !(<SRC.FLAGS> & 0800000) SRC.MESSAGE You can only use this while hidden. RETURN 1 ELSE SRC.DIALOG d_disguise_gump ENDIF return 1 [DIALOG d_disguise_name] 50,50 page 0 resizepic 0 0 5100 640 170 resizepic 15 155 5100 175 40 button 100 161 <eval g_btn_gray_apply> <eval g_btn_gray_apply_press> 1 0 901 button 20 161 5200 5201 1 0 900 text 10 10 1152 1 resizepic 5 30 2620 600 35 textentry 15 36 600 20 1152 1 0 text 10 59 1152 2 resizepic 5 84 2620 600 35 textentry 15 90 600 20 1152 3 0 [DIALOG d_disguise_name TEXT] <VAR.BLANKLINE> Disguise Kit - Name Title [DIALOG d_disguise_name BUTTON] ONBUTTON=901 // The apply button SRC.EVENTS +e_namedisguised SRC.SFX 302 SRC.SYSMESSAGE Your name has been changed to <ARGTXT[1]> SRC.SYSMESSAGE Your title has been changed to <ARGTXT[3]> SRC.TAG.REALNAME=<SRC.NAME> SRC.TAG.REALTITLE=<SRC.TITLE> SRC.TAG.NAMEDISGUISED=1 SRC.NAME=<ARGTXT[1]> SRC.TITLE=<ARGTXT[3]> SRC.DIALOG d_disguise_gump RETURN 0 //-=-=-=-=-= [DIALOG d_disguise_hair] 20,20 page 0 resizepic 0 0 83 370 430 page 1 text 10 10 2101 1 button 10 395 242 241 1 0 1206 //cancel button 190 200 4502 4502 1 0 1218 //move on button 25 40 2472 2473 1 0 1217 //hair types button 25 70 2472 2473 1 0 1207 button 25 100 2472 2473 1 0 1208 button 25 130 2472 2473 1 0 1209 button 25 160 2472 2473 1 0 1210 button 25 190 2472 2473 1 0 1211 button 25 220 2472 2473 1 0 1212 button 25 250 2472 2473 1 0 1213 button 25 280 2472 2473 1 0 1214 button 25 310 2472 2473 1 0 1215 button 25 340 2472 2473 1 0 1216 text 55 73 2101 2 text 55 103 2101 3 text 55 133 2101 4 text 55 163 2101 5 text 55 193 2101 6 text 55 223 2101 7 text 55 253 2101 8 text 55 283 2101 9 text 55 313 2101 10 text 55 343 2101 11 text 55 43 2101 12 [DIALOG d_disguise_hair TEXT] <VAR.BLANKLINE> Disguise Kit - Choose a hair style. Short Hair Long Hair Pony Tail Mohawk Pageboy 2 Buns Afro Receeding Pig Tails Topknot Bald [DIALOG d_disguise_hair BUTTON] ONBUTTON=1207 SRC.NEWITEM 0203b SRC.ACT.EQUIP SRC.DIALOG d_disguise_beard ONBUTTON=1208 SRC.NEWITEM 0203c SRC.ACT.EQUIP SRC.DIALOG d_disguise_beard ONBUTTON=1209 SRC.NEWITEM 0203d SRC.ACT.EQUIP SRC.DIALOG d_disguise_beard ONBUTTON=1210 SRC.NEWITEM 02044 SRC.ACT.EQUIP SRC.DIALOG d_disguise_beard ONBUTTON=1211 SRC.NEWITEM 02045 SRC.ACT.EQUIP SRC.DIALOG d_disguise_beard ONBUTTON=1212 SRC.NEWITEM 02046 SRC.ACT.EQUIP SRC.DIALOG d_disguise_beard ONBUTTON=1213 SRC.NEWITEM 02047 SRC.ACT.EQUIP SRC.DIALOG d_disguise_beard ONBUTTON=1214 SRC.NEWITEM 02048 SRC.ACT.EQUIP SRC.DIALOG d_disguise_beard ONBUTTON=1215 SRC.NEWITEM 02049 SRC.ACT.EQUIP SRC.DIALOG d_disguise_beard ONBUTTON=1216 SRC.NEWITEM 0204a SRC.ACT.EQUIP SRC.DIALOG d_disguise_beard ONBUTTON=1217 SRC.FINDLAYER(11).REMOVE SRC.DIALOG d_disguise_beard ONBUTTON=1218 SRC.DIALOG d_disguise_beard //-------------------------------------------- [DIALOG d_disguise_beard] 16,16 page 0 resizepic 0 0 83 370 430 page 1 text 10 10 2101 1 button 10 395 242 241 1 0 1206 //cancel button 190 200 4502 4502 1 0 1218 //move on button 25 40 2472 2473 1 0 1212 //beard types button 25 70 2472 2473 1 0 1207 button 25 100 2472 2473 1 0 1208 button 25 130 2472 2473 1 0 1209 button 25 160 2472 2473 1 0 1210 button 25 190 2472 2473 1 0 1211 button 25 220 2472 2473 1 0 1213 button 25 250 2472 2473 1 0 1214 text 55 43 2101 2 text 55 73 2101 3 text 55 103 2101 4 text 55 133 2101 5 text 55 163 2101 6 text 55 193 2101 7 text 55 223 2101 8 text 55 253 2101 9 [DIALOG d_disguise_beard TEXT] <VAR.BLANKLINE> Disguise Kit - Choose a beard style. No Facial Hair Long Beard w/o Mustache Short Beard w/o Mustache Goatee Mustache Short Beard Long Beard Vandyke [DIALOG d_disguise_beard BUTTON] ONBUTTON=1207 SRC.NEWITEM 0203e SRC.ACT.EQUIP SRC.DIALOG d_disguise_gump ONBUTTON=1208 SRC.NEWITEM 0203f SRC.ACT.EQUIP SRC.DIALOG d_disguise_gump ONBUTTON=1209 SRC.NEWITEM 02040 SRC.ACT.EQUIP SRC.DIALOG d_disguise_gump ONBUTTON=1210 SRC.NEWITEM 02041 SRC.ACT.EQUIP SRC.DIALOG d_disguise_gump ONBUTTON=1211 SRC.NEWITEM 0204b SRC.ACT.EQUIP SRC.DIALOG d_disguise_gump ONBUTTON=1212 SRC.FINDLAYER(16).REMOVE SRC.DIALOG d_disguise_gump ONBUTTON=1213 SRC.NEWITEM 0204c SRC.ACT.EQUIP SRC.DIALOG d_disguise_gump ONBUTTON=1214 SRC.NEWITEM 0204d SRC.ACT.EQUIP SRC.DIALOG d_disguise_gump ONBUTTON=1218 SRC.DIALOG d_disguise_gump //---------------------------------- [DIALOG d_disguise_gump] 10,50 page 0 resizepic 0 0 83 300 450 page 1 text 10 10 2101 1 button 20 70 2247 2247 1 0 1203 text 70 80 2101 2 button 20 150 2242 2242 1 0 1204 text 70 160 2101 3 button 10 415 242 241 1 0 1205 text 70 240 2101 4 button 20 230 2249 2249 1 0 1206 text 70 320 2101 5 button 20 310 2274 2274 1 0 1207 [DIALOG d_disguise_gump TEXT] <VAR.BLANKLINE> Disguise Kit Change Name and Title Change Beard and Hair Quick Dye Hair and Beard Revert To Normal [DIALOG d_disguise_gump BUTTON] ONBUTTON=1203 IF !<SRC.TAG.NAMEDISGUISED> SRC.DIALOG d_disguise_name ELSE SYSMESSAGE You are already disguised. Remove your current disguise before trying again. SRC.DIALOG d_disguise_gump ENDIF endif ONBUTTON=1204 IF !<eval <findlayer(16).ID>>0> SRC.TAG.REALBEARD=<findlayer(16).ID> ELSE SRC.TAG.REALBEARD= ENDIF IF !<eval <findlayer(11).ID>>0> SRC.TAG.REALHAIR=<findlayer(11).ID> ELSE SRC.TAG.REALHAIR= ENDIF SRC.TAG.REALHAIRCOLOR=<findlayer(11).COLOR> SRC.TAG.REALBEARDCOLOR=<findlayer(16).COLOR> SRC.TAG.HAIRDISGUISED=1 SRC.DIALOG d_disguise_hair ONBUTTON=1206 SRC.FINDLAYER(16).COLOR=colors_hair SRC.FINDLAYER(11).COLOR=<SRC.FINDLAYER(16).COLOR> SRC.SFX 306 SRC.SYSMESSAGE You dye your hair. SRC.DIALOG d_disguise_gump ONBUTTON=1207 IF <SRC.TAG.NAMEDISGUISED> SRC.NAME=<SRC.TAG.REALNAME> SRC.TITLE=<SRC.TAG.REALTITLE> SRC.TAG.REALNAME= SRC.TAG.REALTITLE= SRC.TAG.NAMEDISGUISED= SYSMESSAGE You remove the disguise. SRC.EVENTS -e_namedisguised SFX 302 SRC.DIALOG d_disguise_gump ELSE //--------------------------- [EVENTS e_namedisguised] ON=@PersonalSpace IF <TAG.NAMEDISGUISED> SRC.SYSMESSAGE You notice that <NAME> is wearing make-up and a fake nose... ENDIF ON=@GetHit IF <TAG.NAMEDISGUISED> NAME=<TAG.REALNAME> TITLE=<TAG.REALTITLE> TAG.REALNAME= TAG.REALTITLE= TAG.NAMEDISGUISED= SAY *<NAME>'s disguise is knocked off!* EVENTS -e_namedisguised SFX 302 END IF |
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