Zelaron Gaming Forum

Zelaron Gaming Forum (http://zelaron.com/forum/index.php)
-   General Gaming (http://zelaron.com/forum/forumdisplay.php?f=203)
-   -   96KB FPS Game with Awesome Graphical Prowess (http://zelaron.com/forum/showthread.php?t=28485)

RoboticSilence 2004-04-14 05:26 PM

96KB FPS Game with Awesome Graphical Prowess
 
http://www.theprodukkt.com/files/kkrieger-beta.zip

This has been bumping around various forums today so I thought I'd bring it here. Visit www.theprodukkt.com to see screenshots if you need proof. Now I just have to figure out exactly how it works.

Sovereign 2004-04-14 05:30 PM

O_o....how the fuck?

Tyrannicide 2004-04-14 05:40 PM

looks cool, but i dont know if i want a game to play, i got FFXI going right now

Grav 2004-04-14 07:49 PM

It's simple actually, the entire thing is basically a 3D compiler with all the instructions needed to run the game, so everything is created on the fly.

PureRebel 2004-04-15 12:46 AM

Woah.. this is a fuckin mad game for less than 100kb's.



Uh.. WTH.. how come it closes from an error now.. it let me open it like 2-3 times.. and then it went.. crash.

RoboticSilence 2004-04-15 03:58 AM

Grav, I was juggling either that or the fact that all the graphics were actually created by complex algorithms and functions.

Grav 2004-04-15 04:13 AM

It could just be magic clouds. Clouds. Of magic.

Rurouni Storm 2004-04-15 10:42 AM

It's all math algorithms. Creates all the textures and models when you run it. Quite neat, actually. Check out the demos the company has made to see some similar work.

And half of the graphics are actually using built-in directX libraries, so they don't need to include that code.

Sovereign 2004-04-15 01:57 PM

I dled it. Tried to run it, the loadind bar or whatever got about 1/20th the way throgh then it just crashed.

Tai 2004-04-16 04:31 PM

Same here, wont go past about 1/20th. And I have the required specs, plenty of it.

Randuin 2004-04-16 08:21 PM

Unless your machine is an absolute beast, I strongly suggest you NOT to even attempt to run this. It takes 200mb+ of memory loaded, and I know people who can only get decent framerates on a 3.0ghz + ATI 9800xt, but their algorithms to basically recreate an artist's brushstrokes to generate the textures is very innovative, but not very useful. I mean... Say you wanted to go for a quick game of UT2k4, I doubt anyone would want to sit there and load for an hour. As technology progress, such methods of "compression" (It's not REALLY compression) isn't nessesary.


All times are GMT -6. The time now is 05:26 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.