My Deus Ex: Human Revolution prebuild review
I've played through the somewhat (but not horribly) bug-riddled prebuild of DX:HR, which consists of the Detroit part of the game, which supposedly makes up between 1/5 and 1/3 of the full game. DX:HR is extremely atmospheric, to say the least; much more so than IW managed to be. Actually, the prebuild feels a lot like the original DX with upgraded graphics and game engines, with significant gameplay improvements added.
Story-wise, DX:HR absorbs you into a future not far from now, which lays the foundations for the first true megacorporations and global government branches, while society grapples with the social and ethical implications of state-of-the-art mechanical augmentations. The transhumanist-school philosophical questions of who should become posthuman, and why, are carried beyond the scope of the original DX. The conspiracies are there, too; in fact, the writers have done a much better job at making intelligent connections with the future Deus Ex storyline than I had anticipated. To recap, and add a few additional thoughts and features: Pros:
Cons:
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Can you still do a non-lethal one hit melee takedown from behind with a baton?
I don't understand your timefreeze while hacking thing. Does it or doesn't it? It certainly didn't in the original Deus Ex. Computerized toilets sound scary. What if someone hacked them? :eek: |
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Can I has link to the video stream from unit WC-03? |
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