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-   -   Super usefull 1.10 patch Info!!!!!!! (http://zelaron.com/forum/showthread.php?t=18629)

Ganga 2003-06-21 01:44 PM

Super usefull 1.10 patch Info!!!!!!!
 
Q: Will there be any new features added to the chat gem, or are you still satisfied with the way it works?

Blizzard: The Gem is perfect. Your first question has been squandered. Diablo is unpleased and his red anger has been raised.

Q: How will the ladder change with the Patch?

Blizzard: The purpose in 1.10 is to provide a new, clean environment free of twinking. There will be new ladder-only drops of items as well as new Horadric cube recipes. Also, only ladder characters will be eligible for the ladder.

We are still testing patch 1.10 and are really looking at only bugs at this point. We are excited about all the new stuff going in and as SOON as it is ready to release, we will get it out. I wish I could be more specific, but all I can say is that we know everyone wants it NOW (so do we) but it has to be right when it comes out.

Q: Why are some of the items and horadric cube recipes for the ladder only?

Blizzard: We think that ladder play is going to be more fun than regular, and we want to give extra incentive to get people to try it. As a result of the new items, the balance in ladder games will be just a bit tougher than regular.

Q: What is the plan regarding hacked and duped items?

Blizzard: Nuke Nuke Nuke Nuke Nuke! We are going to be introducing our 'rust storm' concept where we go through and do some serious housecleaning of these items from the realms.

Q: Have you done anything to limit the ability of higher level players to help 'rush' newbies through the game very quickly?

Blizzard: Players only get experience if they are close to the monster when it's killed. NOTE: There are several areas where you can't town-portal to unless you've completed the quests with 'unlock' them.

Q: Are all of the changes in the patch expansion only?

Blizzard: At the very least, monster balance and skill synergies will be applicable to both Diablo II and Lord of Destruction. Some of the other changes may apply as well, but I would have to look again.

Q: How long will the ladder season last?

Blizzard: The season will last until just before the next one starts:) Actually, we're not sure.

Q: Are you improving Rare items?

Blizzard: We are making rare items a little bit better. it is hard to define exactly how that applies to every single rare, but overall the answer is yes.

Q: Have you done any changes to gambling?

Blizzard: We've increased the likelihood of getting rares, sets and uniques via gambling.

Q: Will higher level runes be easier to get?

Blizzard: Yes, thanks to the new Horadric Cube recipes. Also, the Hellforge quest now drops better runes, the Countess drops better runes, and the rune drops themselves have been improved to be more likely to drop better runes.

Q: Can you do something about the hordes of ears in dueling games?

Blizzard: East (and all items) that are left on the ground will now get deleted after a few minutes. Also, we've added the "/nopickup" command which makes it so that you have to have the "alt" key down to pick up items (preventing accidental pickups.)

Q: Will all of the classes have new synergy abilities?

Blizzard: yes! Rejoicing may now commence.

Q: What improvements have you made to Druid Elemental Skills?

Blizzard: We've improved the damage ramps, added physical damage to some of them, added synergies, made Armageddon useable in Were-form, and other tweaks as well.

Q: Will you be able to unsocket items?

Blizzard: yes, through the awesome power of the Horadric Cube. There will be a price, of course. There is always a price.

Q: Now that mana potions are available at the vendors, are you changing the cube formula that creates rejuv potions?

Blizzard: Yes, they now require a particular gem also to create in the cube.

Q: Have you made any changes to dueling/player vs. player combat?

Blizzard: We have made some changes in that we have reduced PvP damage. Also, a lot of the changes to skills and synergies will change the balance and strategies of PvP, so duelists should have a lot of fun.

Q: How have monsters changed at higher difficulties?

Blizzard: Many monsters have higher hit points, more skills, better defence, move and attack faster, more varied resistances, more abilities, etc.

Q: Will there be a hostile timer so you won't get killed instantly by unscrupulous script users?

Blizzard: Yes, we tried this recently through a server-side patch with, well, not so good results. We know what the issue was and will make sure this works by the time 1.10 goes live.

Q: Are you fixing the Zod bug?

Blizzard: Yes, yes we have. We have fixed the Zod bug. Yes. It is fixed.

Q: Is there any way to distinguish 1.09 set items from 1.10 set items when trading?

Blizzard: There is no way to distinguish this, but if this is a concern, that is just another good reason to play in the new Ladder. Sets built with mixed 1.09 and 1.10 items will still get the full new set bonuses, however.

Q: Will there be a chat icon for Warcraft III?

Blizzard: Yes.

Q: Are you changing the level limit?

Blizzard: Nope - but it will be a LOT harder to get to level 99 after 1.10 goes live.

Q: Are you adding any new unique throwing items?

Blizzard: Yes, we are adding exciting new unique throwing items. There will eb lots of other types of uniques as well.

Q: Will the mercenaries' skills/abilities change with the patch?

Blizzard: No. We held meetings with the Mercenaries Unions and they asked for no changes to their skills. We went ahead and rebalanced them for the higher difficulty in 1.10.

Q: Will 1.09 items be automatically upgraded to 1.10 items?

Blizzard: No they won't. You have to find the new ones to get the new stats and attributes:

Q: Will the performance of the game be improved?

Blizzard: We have found in our testing that the changes to our collision detection system has helped performance. Also, we have done some work on server performance to make it better.

Q: Are you upgrading potions?

Blizzard: Yes, we have upgraded health, mana, warmth, antidote, and stamina potions.

Q: Will necromancers skeletons be improved?

Blizzard: Oh my, yes. We are bumping up the life and damage your Skeletons get from Skeleton Mastery, as well as really beefing them up in their individuasl skills.

Q: Have you made any changes to casting delays?

Blizzard: We've added casting delays to Valkyrie and Shadow Master. They are beefed up to compensate for the delays.

Q: What are you doing to the cow level?

Blizzard: Moo! Players have been steaking out their claim there for too long, so we decided to beef it up so they can't milk it for all it's worth.

Q: Can you give us any details about the 'World Even'?

Blizzard: Yes. But that spoils the surprise, doesn't it? All I will say is that the reward for triggering it is unbelievable.

Q: Are you making any changes to magic find?

Blizzard: Yes, we have made 'Magic Find' no longer work on end bosses and certain uniques.

Q: Have you made any changes to boss runs?

Blizzard: Bosses drop better drops the first time they are killed. Magic Find no longer works on them, and bosses that were too easy to get to have reduced drops. Oh, and they are harder now.

Q: Will there be Horadric cube recipes that let you upgrade all the way to a Zod rune?

Blizzard: Yes.

Q: Are there any enhancements to Battle.net?

Blizzard: We have added a lobby on entry to Battle.net that will let you see your character stats and jump directly into a game. You can enter the normal chat room from the lobby.

Q: How are charms affected in 1.10?

Blizzard: There are new unique charms!

Q: What changes have you made to experience?

Blizzard: We have readjusted the experience rate (penalty) above level 70 to make climbing to the highest levels more difficult. We have also changed how experience is shared between party members including how close they need to be to a monster death to receive experience.

Q: Have you made changes to existing unique and set items?

Blizzard: We have made changes to mostly the Set and some Uniques. But previously found 1.09 items remain the same.

Q: Will the patch be immediately available for MacOS?

Blizzard: You betcha!

Q: Are other skills besides Whirlwind getting new graphics

Blizzard: Yes!!

Q: What are the future plans for the game...is this the final patch?

Blizzard: Currently, there are no plans for any further patches that contains new content. We will, however, continue to support the game with necessary bug fixes as well as duped item deletions and continued repercussions for those using hacks.


Omfg!!! There lots stuff change!!! make sure you read them all.
God mf no longer work for boss, mmm I wonder what's the bot going to be, I guess just random moster bot... But gamble bot back again!!!! woho lets gamble some wf !!

immortal_king 2003-06-21 02:35 PM

nothing that useful there...thats my opinion anyway

Nitrodox 2003-06-21 03:24 PM

I would say Shenk bot cous there are lots of enemis around him and they die when Shek die and it takes wery short amount of time.

!King_Amazon! 2003-06-21 07:51 PM

I think bots will just make the game boring in 1.10, I can't wait to actually play the game through and find the new items myself. It's gonna be a blast ^.^

Kuja 2003-06-21 07:59 PM

Bot wont make thing boring. Most monster like meph will not be affected by mf. The first time they will have a chance of good drop but after that it s not gonna be worth to use a bot for them since they will also be stronger in 1.10.

zagggon 2003-06-22 05:37 PM

in the new patch mf does not work on bosses after the first time you kill them

Senesia 2003-06-22 05:41 PM

Doesn't mean people can't run bot. You still have a chance of getting unqiue/set from Bosses even without any MF.

It will be nerfed, that's for sure.

NonGayMan 2003-06-22 06:42 PM

Wow, blizz is really going to fuck this game up. Looks like I'm going to have to start playing warcraft 3 again soon.

!King_Amazon! 2003-06-22 07:38 PM

They aren't gonna fuck it up, they're gonna make it where people actually have to play the game, ya know, the way it was intended.

zagggon 2003-06-22 07:57 PM

they are making mf drops higher on all the small bosses and all the monsters in general

Kuja 2003-06-22 09:51 PM

Quote:

Originally Posted by NonGayMan
Wow, blizz is really going to fuck this game up. Looks like I'm going to have to start playing warcraft 3 again soon.

I beleive it will actualy help thing out and reward the ppl that dont use bot.

zagggon 2003-06-23 12:25 AM

yes!!! kuja you are right man the botters (senesia) will all burn for their betrayl of blizzards rulez

Senesia 2003-06-23 12:52 AM

I'm a just a part time botter though, and I'm well aware of the risk I'm taking for breaking Blizzard rules.

Actually, I hope Blizzard could create and maintain a hack/bot free realm as well. But will that actually be possible?

Kuja 2003-06-23 01:00 AM

Well they would probably say you can on open bnet for hack/bot

Senesia 2003-06-23 01:19 AM

Well, no one really cares about SP and Open B.net.

I'm not going to bot in 1.10 anyway, the only reason why I've botted...is because I've tried almost everything in the game, in 1.09. So I wanted to see how much more effective a bot is comparing to doing things manually. I started botting months after I quit the actually playing.

Kuja 2003-06-23 01:25 AM

Well hack/botting destroy almost everything.

When ppl use those it ruin the game for legit player.
Bot lower your need to play.
Hack destroy the challenge.

So basicly by using hack/bot you destroy your own fun and the 1 of other. Lot of player lose interest in a game after a while if they hack/bot and cant play whitout them whitout being 1/3 what they were whit them so you actualy lose skill/interest/fun making them much less useful then they seem.

!King_Amazon! 2003-06-23 06:52 AM

Not to mention that bots lag the servers to hell.

Senesia 2003-06-23 10:02 AM

What I don't understand is, Zagggon always complains about bots/botters, yet he has never said a word about hack and dupe. (Well, because he uses hacks and dupes, of course.) He couldn't see how hack and dupe ruin the game...

Wait...maybe Zagggon doesn't know how to setup a bot...that's why he hates botters so much.

Quote:

Originally Posted by zagggon
hey can ne clan members on west tell me a good site to get shopbot at?

ANYWAY, back to topic...

I think no matter how Blizzard tries to prevent this, there will be hack/dupe/bot in 1.10, unless they...always rollback.

iceman887 2003-06-23 10:27 AM

does anyone know if the 1.10 patch will let people use maphack?? because i have gotten so use to it i don't know if will be able to play very good without it lol

Senesia 2003-06-23 12:43 PM

Why would Blizzard change their rules on 3rd program which alters the gameplay...?

WetWired 2003-06-23 01:06 PM

I think he is asking if 1.10 will make it so the client can no longer see the whole area; basically "Will maphack still function with 1.10?"

!King_Amazon! 2003-06-23 01:06 PM

I don't think he meant it like you took it.

Doofus_AW 2003-06-23 02:59 PM

I think maphack will need some tweaks to function properly with 1.10, I seem to recall a thread asking about it earlier but cant find it.

Kuja 2003-06-23 04:06 PM

They will make a new maphack like for every patch but i dont think i will use it in next patch. The only reason i would use maphack was for doing mephisto faster and since he wont be worth it anymore i see no use of maphack anymore.

immortal_king 2003-06-24 09:54 AM

what bout rushing? maphack makes it much easier to rush and as for now i use mh only for rushin and nothing else..earlier i used to use it for everythin till i got banned....

iceman887 2003-06-24 10:06 AM

no i meant if like if we use maphhack in 1.10 will blizzard like ban our accounts or something like that not if like it will function or whatever

Senesia 2003-06-24 10:09 AM

Like I've said, why would Blizzard alter their policies concerning 3rd Programs?

If they can detect MapHack, I think they will mass ban again.

(^_-) 2003-06-24 11:02 AM

Well the only reason they are doing all this is becuz of all the stuff we did on bnet like duping and botting.i think they made the mf part was to get a way to make ppl stop using a bot.

dd-bird 2003-06-28 04:32 PM

People...use bots in 1.09 and play the game in 1.10...Im getting the bots out of my sytem so i can be ready to play for real in 1.10. But to each his own!

NonGayMan 2003-06-28 05:03 PM

Rushing people in 1.10 will not be an option. Blizz is making it so you have to be NEAR a monster when it dies to gain experience. And, I've heard a *rumor* (I dunno if it's true) that states YOU have to kill the boss for you to get the quest complete.

!King_Amazon! 2003-06-28 06:37 PM

Blizz got smart, made it where you can't use a port to get to like durance 3 unless you've been there. If anyone still rushes, they'll have to do the quests and shit and walk the whole way.

The smartest thing blizz has done though is the thing where you sell SOJs to NPCs, it will get rid of all these damn SOJs.

immortal_king 2003-06-29 05:04 AM

That still is a rumor isnt it? sellin sojs to npcs? sorry if im wrong but the last i heard was that it was still speculation...
and i HOPE that rumour nongayman is talkin bout is false...it would be a pain to make a new char and go thru the whole game over n over

D3V 2003-06-29 05:24 AM

Yeah most of us have read that already, and there isn't anything useful about it, it just tells us stuff that we already knew about, the chatgem does nothing, leading us to think it does something, 1.10 will be out in 5 years, they are making new items... whoopey dee, i said it in 2 sentances, you took up 3 pages.

symnzXx 2003-06-29 05:36 AM

Quote:

Originally Posted by NonGayMan
Rushing people in 1.10 will not be an option. Blizz is making it so you have to be NEAR a monster when it dies to gain experience.

Show me proof of this.

Medieval Bob 2003-06-29 08:21 AM

They've stated it in interviews. If you want proof, go find it yourself. Don't be a fucking idiot and sit on here saying show me show me!

Also, on the have to kill bosses to get credit, I'd like that idea. Play with a few friends. Everybody get to the boss and kill it. Then new game. Everybody get to the boss and kill it (while the person who got the kill last time sits out). This even works for Act2 as long as everybody drops when somebody opens the tomb then rejoins (so they don't lose staves). The reason I like this is that it has been stated that act bosses will drop much much better the first time and not so well after that. So... with a group of say 5 friends, your group will get to kill each act boss for the first time 5 times.

immortal_king 2003-06-29 10:31 AM

Thats boring medival bob, but thats my opinion.. and no I hate the idea of having to kill the boss urself to get the quest, i doubt thats been mentioned at all... like he said.. show me proof, and no medival im not being a "Fucking Idiot"

Medieval Bob 2003-06-29 11:20 AM

Omfg if you cannot find something like this you are a *drumroll* fucking idiot.

Quote:

Originally Posted by Bill Motherfucking Roper
Bill: Both of those. We changed a lot of the proximity rules; there's actually a little bug in there now being worked on. Also we evened out the experience between high and low level chars. The biggest one is we've really gotten fairly restrictive with range.

It used to be you could be nowhere near the guy, but now you really have to be in *the party* for it to be happening. That's probably the single biggest one, since [previously] people could almost be sitting in town or someplace else and getting experience.

But it's worked out pretty well, we've done a lot of tests with it, and I think it will really help; I think you'll see that a lot in the ladders, the new ladder where people will really have to be out there fighting with each other, contributing to gain experience it's not just kind of hanging out riding the coattails of the higher level guys.


Taken directly from the diabloii 1.10 info page.

immortal_king 2003-06-29 12:19 PM

Quote:

Originally Posted by Medieval Bob
Quote:

Originally Posted by Bill Motherfucking Roper
Bill: Both of those. We changed a lot of the proximity rules; there's actually a little bug in there now being worked on. Also we evened out the experience between high and low level chars. The biggest one is we've really gotten fairly restrictive with range.

It used to be you could be nowhere near the guy, but now you really have to be in *the party* for it to be happening. That's probably the single biggest one, since [previously] people could almost be sitting in town or someplace else and getting experience.

But it's worked out pretty well, we've done a lot of tests with it, and I think it will really help; I think you'll see that a lot in the ladders, the new ladder where people will really have to be out there fighting with each other, contributing to gain experience it's not just kind of hanging out riding the coattails of the higher level guys.


Taken directly from the diabloii 1.10 info page.

point me to where it says you have to kill the monster yourself? coz thats what i asked, it says you have be in the *PARTY* NOT KILL HIM URSELF!!...so whos the dumbfuck now? did u pass high school? if u did, go back, you need to take some classes on readin...DUMBFUCK!

!King_Amazon! 2003-06-29 12:39 PM

Bob was just saying it would be cool if it was like that.

They need to add something where if you kill something, only you can pick up what it drops until like 10 seconds are up, then it's open game.

Medieval Bob 2003-06-29 01:01 PM

Quote:

Originally Posted by immortal_king

point me to where it says you have to kill the monster yourself? coz thats what i asked, it says you have be in the *PARTY* NOT KILL HIM URSELF!!...so whos the dumbfuck now? did u pass high school? if u did, go back, you need to take some classes on readin...DUMBFUCK!

ROFL. Read the thread. Take a close look. Actually, here, I'll do it for you.

1. NGM makes 2 statements. He says one is rumor and one is a fact:
Quote:

Originally Posted by NonGayMan
Rushing people in 1.10 will not be an option. Blizz is making it so you have to be NEAR a monster when it dies to gain experience. And, I've heard a *rumor* (I dunno if it's true) that states YOU have to kill the boss for you to get the quest complete.

2. symnzXx questions the fact:
Quote:

Originally Posted by symnzXx
Quote:

Originally Posted by NonGayMan
Rushing people in 1.10 will not be an option. Blizz is making it so you have to be NEAR a monster when it dies to gain experience.

Show me proof of this.

3. I call symnzXx an idiot for not accepting fact or looking for it. I then provide a quote and link to verification of the fact:
Quote:

Originally Posted by Medieval Bob
They've stated it in interviews. If you want proof, go find it yourself. Don't be a fucking idiot and sit on here saying show me show me!

During the same exact post, I clarify my position on the other topic.
Quote:

Originally Posted by Medieval Bob
Also, on the have to kill bosses to get credit, I'd like that idea. Blah blah blah

4. You reply to me, assuming incorrectly that I was talking to you in my previous post. READ THE MOTHERFUCKING POST IF YOU'RE GOING TO REPLY. It's not that complicated.
Quote:

Originally Posted by immortal_king
like he said.. show me proof, and no medival im not being a "Fucking Idiot"

When symnzXx asked for proof, he quoted about the BEING NEAR ENEMIES TO GET EXPERIENCE.

I never once said you had to kill a boss to get credit. I said I would enjoy it. Once again,
Quote:

Originally Posted by Medieval Bob
READ THE MOTHERFUCKING POST IF YOU'RE GOING TO REPLY.

I originally replied to the post ABOVE mine, not your retarted-ass post, you thick-headed worthless piece of shit.


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