Zelaron Gaming Forum

Zelaron Gaming Forum (http://zelaron.com/forum/index.php)
-   The Lounge (http://zelaron.com/forum/forumdisplay.php?f=183)
-   -   sup (http://zelaron.com/forum/showthread.php?t=50793)

Chruser 2012-01-04 09:47 AM

sup
 
I... I...

http://zelaron.com/apax/Symm.png

I thought you were a GEP gun.

Grav 2012-01-04 09:50 AM

This is surprisingly arousing

Chruser 2012-01-04 09:52 AM

Let's visit the multiverse.

http://zelaron.com/apax/q.png

Chruser 2012-01-04 09:59 AM

Quote:

Originally Posted by Chruser (Post 695630)
Let's visit the multiverse.


Oh my God — It's full of stars!

http://zelaron.com/apax/RRLL.png

KagomJack 2012-01-04 10:52 AM

Our fearless leader returns!

Boomerang 2012-01-04 12:51 PM

I, too, have returned.

KagomJack 2012-01-04 12:59 PM

I don't know you.

Sovereign 2012-01-04 02:15 PM

Aahaha. You sat on a scanner and took an image of your ass then added color didn't you

!King_Amazon! 2012-01-04 02:47 PM

Quote:

Originally Posted by Boomerang (Post 695634)
I, too, have returned.

Boomerang=Skurai

Skurai 2012-01-04 11:10 PM

Quote:

Originally Posted by Chruser (Post 695631)
Oh my God — It's full of stars!

http://zelaron.com/apax/RRLL.png

Is that a butt? lol

-Spector- 2012-01-04 11:26 PM

You're all faggots.

Skurai 2012-01-05 12:00 AM

And you're the king of us. The king of all faggots.

Chruser 2012-01-05 02:03 AM

Quote:

Originally Posted by Sovereign (Post 695637)
Aahaha. You sat on a scanner and took an image of your ass then added color didn't you


No, but interestingly, that's how the Mandelbrot set was originally created.


Quote:

Originally Posted by Boomerang (Post 695634)
I, too, have returned.


That's what you do, isn't it?

HandOfHeaven 2012-01-05 08:53 AM

That might be correct.

Skurai 2012-01-05 11:02 AM

Quote:

Originally Posted by Chruser (Post 695651)
^^That's what you do, isn't it?

I see what you did there.

Chruser 2012-05-31 06:25 AM

Sometimes the only solution is to find a new problem.

http://zelaron.com/apax/TVEQ.png

Asamin 2012-05-31 07:01 AM

Black hole?

Chruser 2012-05-31 01:52 PM

Quote:

Originally Posted by Asamin (Post 698005)
Black hole?


If enough paths are drawn, it will be. In general (in the mathematical sense of "in every case", not "usually"), all paths cover every point in the plane, and no two paths ever intersect.

Anyway, I didn't find any graphing programs for general systems of ordinary differential equations that would draw more than a small number of (usually unsymmetrical) paths. Since ODEs are pretty cool, I decided to start writing one.

The "black hole" system is described by




A few additional ones that I thought turned out pretty well:

http://zelaron.com/apax/GlassOfTemporality.png

http://zelaron.com/apax/Alienoid.png

http://zelaron.com/apax/Ordinaire.png

http://zelaron.com/apax/TimeVortex.png

Some lines are broken because it only plots systems in unidirectional time, for now.

Also, the odd helix-shape in the last image is due to a (very small) time dependency, which I didn't introduce into any of the other systems. The greater the time dependency, the more chaotic paths around the stationary point in the vortex become.

Time dependency in ODEs tends to make organized paths "fall apart", which is a kind of neat example of how time and entropy are strongly related, I think.

Sum Yung Guy 2012-05-31 09:57 PM

http://upload.wikimedia.org/wikipedi...ell-simple.gif

Chruser 2012-05-31 11:46 PM

Quote:

Originally Posted by Sum Yung Guy (Post 698026)


A 3D projection of a tesseract projected on a 2D plane is always relevant.

Sum Yung Guy 2012-06-01 12:53 AM

which is producing a 1 dimensional shadow

-Spector- 2012-06-01 03:57 AM

tesseract ftw

Asamin 2012-06-01 08:40 AM

I'm currently taking differential Equations. Those pictures make it more appealing.

Sum Yung Guy 2012-06-01 04:14 PM

http://i.imgur.com/BWFzo.jpg

!King_Amazon! 2012-06-01 04:43 PM

Quote:

Originally Posted by Sum Yung Guy (Post 698048)

http://i0.kym-cdn.com/photos/images/...jpg?1318992465

Sum Yung Guy 2012-06-01 04:46 PM

ill kill u nigger

kaos 2012-06-01 05:04 PM

http://www.deviantart.com/download/1...y_Keilight.jpg

WetWired 2012-06-01 06:33 PM

Reminds me of this: http://www.spacetimetravel.org/wurml...mlochflug.html
This wormhole model (the photon path equations) is implemented in real time in EvE, excepting that you cannot pass though the threshold without triggering a session change. Skimming the threshold is probbably the trippiest thing I've ever seen.

!King_Amazon! 2012-06-01 08:02 PM

Quote:

Originally Posted by WetWired (Post 698055)
Reminds me of this: http://www.spacetimetravel.org/wurml...mlochflug.html
This wormhole model (the photon path equations) is implemented in real time in EvE, excepting that you cannot pass though the threshold without triggering a session change. Skimming the threshold is probbably the trippiest thing I've ever seen.

Need video.

WetWired 2012-06-01 10:46 PM

Sorry, no fraps here.

Asamin 2012-06-02 12:43 PM

L2Youtube
BORKED

WetWired 2012-06-02 12:59 PM

He never does what I was talking about.

WetWired 2012-06-02 01:47 PM

This isn't really what I was talking about either. This is the only wormhole I could find on short notice, but it's disturbed (the pulsating effect you see), and it isn't large enough for me to orbit it at the threshold. Never the less, I thought you might like it. Maybe next time I find the right one, I'll remember to make a video.
http://wwuzone.com/bitbin/wh.wmv

The effect I wanted to show was the extreme distortion of space on both sides, but you can't really see this through the pulsing.

!King_Amazon! 2012-06-02 02:10 PM

Pretty cool regardless.

Chruser 2012-07-05 12:44 AM

Bump. I never posted my Java implementation of the generalized version of Langton's Ant (that I use a variation of for my browser-breaking signature), so here it is:

http://zelaron.com/apax/Langton.html

Refresh your browser a few times if you're bored. It takes maybe 15 attempts on average to get something particularly interesting.

Relatively short rules tend to result in interesting geometric patterns, like this (whereas long ones tend to produce smooth hue gradients):

http://zelaron.com/apax/pyr.png


Take a screenshot of your findings and post them!


All times are GMT -6. The time now is 09:51 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.