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Anyone have a WoW horde priest 1-60 guide?
KA gave me a general horde 1-60 guide, but since my priest is not yet at the level where she can kill with any sort of efficiency, this is mostly resulting in death and bringing in my high-level mage to nuke road-blocks. Does anyone have a good guide tailored to priests?
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Well, you could try finding a mage and doing some aoe grinding, as far as guides I don't have any for priests.
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Hunter Warrior Rogue Druid Paladin Mage Warlock Shaman Priests SHOULD be able to do it, but at low levels they really don't have all that much killing power. And druids wouldn't be able to follow my guide because for some reason mulgore and tirisfal aren't included in the file I have and gave you, and I'm fairly certain Druids have to level in mulgore, else they have to run back to mulgore for all their druid quests and every 2 levels to train skills. |
Well the druid quests don't start untill level 10, when you'd be out of Mulgore anyway, and it's only 1s from Orgrimmar to Thunder Bluff.
Speaking of class quests, when did they change the race-specific priest spells from quests to normal training? |
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There's not really much of a guide, except to properly spec in the Shadow tree. I'd be looking at something similar to this as a goal levelling up:
http://www.wowhead.com/?talent=rxMhkhhZbZgMGtMzRhtxo It's kinda of a clusterfuck build, but it's mainly geared toward PvE grinding, so it skips all the crap that debuffs giving increased damage as they're never on long enough to make a difference while grinding. I basically would focus on doing more damage efficiently (less mana spent and regen) with added +shadow damage than worrying about wasting time spamming up a mob with Rank 1 Pains to get bigger numbers on your screen, heh. Other than that, just quest normally. |
As far as talents go, I have that figured out. The current PvE spec of my other priest is
http://www.worldofwarcraft.com/info/...10251103051051 , and it works really well. Shadow weaving is actually quite usefull, as you'll usually have it maxed out by the end. Improved VE, on the other hand, is not, because you'll be keeping yourself sheilded and not take any damage anyway. Shadow power is an interesting choice, but I choose misery because Shadow power only effects those two spells, where misery effects everything. Your critical is only +50%, so basicly +7.5% on maybe half your damage vs 5% on all your damage... In any case, my issue is the relative lack of power untill I get my key talents (http://www.worldofwarcraft.com/info/...10000000000000) compared to the power the guide expects you to have. |
I had found on my Priest when levelling, Shadow Weaving was stupid as the mob was often dead before I had a full 5 stacks on it, which is why I left it and Misery off.
They're mainly PvP or PvE raiding talents because the total damage increase they give you grinding is quite pathetic. Improved VE was mainly a filler, I'm at work doing this so I wasn't wholly concentrating, the points would be better spent in something like Blackout or more Shadow Affinity (although with 6% you should have little trouble with resists). |
Even if only 1 were on it, that's 3%. Misery gives you the whole thing immediately, so I don't see what that has to do with anything. In any case, in combination, that's an 8% damage increase just by putting up SW:P; I don't see why you'd want to miss out on that.
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I usually would go for things that would keep my downtime to a minimum versus getting a small damage boost while grinding. It seems to be similar to how pointless Impale is for Warriors if you're Dual Wielding. :x |
Why not just level a better character? Why level a character that you already have, especially a priest?
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I wish I had time to finish levelling my current 60's to 70. :(
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I'm sure it wouldn't take you that much time...
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My Rogue made it to 70 without questing past Terokkar, so he'll be funding my Warrior's Epic Flying mount quite well once I get time to do the quests. Prolly this summer. |
Never mind. I got fear and a wand, and things have reached critical mass now.
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Priest is pretty basic to level, it just isn't a whole lot of fun unless a similar level Alliance player decides to come and play.
Shadow is ridiculous. |
Yeah, my first 60 was a priest. Spirit tap makes grinding ridiculous. You almost never have to stop and drink.
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This is how I leveled all of my priests.
Wand spec 5 Spirit tap 5 SWP 2 Shadow Focus 3 Respec Spirit tap 5 SWP 2 Shadow Focus 3 Mindflay 1 Imp Mindblast 4 Shadow weaving 5 VE 1 IMP VE 2 Focused mind 2 Darkness 5 Shadowform 1 Shadow power 5 Misery 4 Vamp Touch 1 Wand spec 5 Improved shield 3 Improved Fort 2 Inner Focus 1 Meditation 3 Martyrdom 1 Mental Agility 5 This build is to decrease downtime and cost of all spells resulting in less down time. Your spell order after VT should be.. VT SWP Mindflay Mindflay Mindflay Wand Sometimes you can swap out the wand for a mindblast if your gear has enough spirit on it or you have alot of mage waters. This was an effective build for me PVE leveling as well as for PVP while leveling. I specced holy untill I was high enough for shadow form then I went shadow but I also leveled as shadow priest this way (before vt) For levelign I just did instances and quests really, until I got to 53ish and me and a mage friend aoe grinded lumberjacks. If you can find a mage (Ice preferably) that plays often at the same times as you then your best bet would be to healbot them. |
Vampiric touch costs more mana than it provides, solo. You'd need to be fighting something with 6000 health for it to pay for itself.
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A fire mage might need a healer to help them, a frost mage (a good one anyway) should never need a healer to help them AOE grind. EDIT: Most mages are idiots though, so yeah, do that. |
God bless Shatter + Improved Cone of Cold. Granted, it's not as good PvE as Improved Blizzard, but it has its uses. :D
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I originally AOE grinded with Improved Blizzard, but retrospectively I'd probably use shatter + CoC, with improved CoC and permafrost you can keep something snared indefinitely, since CoC has a shorter cooldown than it's duration.
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How exactly is the indefinate CoC kiting supposed to work, anyway? Whenever I tried it, I'd either miss monsters 'cause they were out of range, or I'd get hit when I moved in to CoC again. I had the extra range talent.
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You just have to get a feel for how far away you can be, taking into consideration your latency. If you've got good latency one day and perfect the method, but the next day you have ~500ms higher latency, your whole method just got Fed in the A. Best I can say is: Practice Make sure you have imp CoC, extended range, permafrost, aim with your mouse(if you right click to move your character around, CoC will always shoot directly forward of your camera,) and make sure you do not have frostbite. You also have to keep in mind that some monsters SEEM to have a farther range than others, I don't know if they do or not, but for example, the crocs in ZG seem to have a normal range, but the tigers seem to be able to attack from farther away. This is just a visual thing, you can HIT them from farther away too, it's very similar to the druid in catform thing, how their range seems screwy. |
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DEFINITELY make sure you don't have Frostbite, a single mob getting out of the pack will fuck your entire wagon, and fast. |
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Pretty much yeah. I found it to be irritatingly more difficult, so I always recommended just skipping Frostbite, at the very least while you're learning.
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Ahh huh... And exactly how many mobs do you pull on your mage while AOE grinding? And how do you prevent getting hit by them all? I am talking about big boy aoe grinding here. Safely pull* And quickly kill. |
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1.) Improved Blizzard 2.) Not sucking with Cone of Cold and Permafrost You could've read the responses after your quoted post to figure that out though. |
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I'd still like to know how you prevent all the mobs from killing you while gathering them up. |
I was a big fan of using my Mount.
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you are vastly superior to me please own me more
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