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-   -   Game Development Team (Thread 2) (http://zelaron.com/forum/showthread.php?t=35065)

Aurvian 2005-03-21 02:53 PM

Quote:

Originally Posted by Lenny
If we're gonna use XP, then we won't be able to have little cut-scenes...rm2k3 is by far the better (compared to XP), so I say we use that...it got the better battle system as well so...

Yea true 2k3 is better at that... but it can be fix with scripting cause with coding I was still able to make a good cutscene it just goes by way to fast...
and the labels are all fucked up =\. they really need to come out with a patch. But imma start a new story on 2k3 about bounty hunters prob and knights....

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Yo wedge I was reading a post in another forum and it gave me a great idea. Mix ffx battle system with legend of legaia... it be hot.
You know how when you fight your special bar goes up... well have it when its full and you choose to pull of a special you have to put in a certain command for a certain character. here is a quick example i made using paint.

Custom Battle System

Lenny 2005-03-22 01:18 PM

And here is what you've all been wainting for!

The latest installment of The Power Pernicious!

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I haven't got much time so...

The guy in the cloak reveals Jason's real name (Raphael).

Where it keeps on flicking to a different place (the dark room with the guy who kills the other with magic, and the one with the ships). The force is the invasion force. I'll describe more when I got more time.

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One other thing. The Power Pernicious is something I'm writing, or have been writing since September. It is part of a series I'm writing called the Worlds of Muldrum. Which means that the story isn't primarily for this game, I'm letting it be used for the game. Change the names if you must, I'm keeping the as I want them. If you want to change the story line, then by all means do.

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Unless I feel extremely kind by the end of everything, then if the story is used, I'd like it if somewhere in the credits it could be said that the game is based upon the book "The Power Pernicious" by Lenny...we can sort it out later...again when I have the time.

Have fun picking over the story to bits as you get info for sprites and the like. Tomorrow I will explain what is happening in the story, and the scenes I have playing in my head and what I would do if changing this inot an RPG Game.

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To say I don't have a lot of time, I sure am typing a lot...:p

Aurvian 2005-03-22 02:49 PM

Logo
Here is the logo and remeber to check out that battle system.

Lenny 2005-03-23 10:38 AM

I think it might do to leave this thread open, and use it for our discussions and post anything important in thread three??? ANyone agree???

Aurvian 2005-03-24 09:31 AM

Quote:

Originally Posted by Lenny
I think it might do to leave this thread open, and use it for our discussions and post anything important in thread three??? ANyone agree???

I'm strait with that

Aurvian 2005-03-24 06:38 PM

well the battle system with Legend of legaia was quite simple it required you to code in your turn based attacks putting up, down, left, and right into different combonations.
The fun part was prob the req. (this will help us add another type of stat.)
a req. is the combo Bar. the main character starts out with 3 slots (this could be a potential stat in our game possibly called CFS short for Characters Fighting Strentgh) I forgot how you made it go up but near the end of the game you could execute a combination with ten slots. or nine i forget the max was either nine or ten slots. Also, there were other req but they dont seem so important.


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O yea I need to know attacks the characters will be learning

Lenny 2005-03-25 01:34 AM

I'll post you any that I'm writing in and ones that I think would work when I come back from London. Take the weekend off, enjoy Easter...:p

Lenny 2005-03-28 01:48 PM

Do you want me to descirbe them in a normal post? or can I put them in a word doc. and upload it for you???

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Brief thingy so you know what to expect:

- Raphael/Jason (whatever he's called) --> Magic attacks - in the cutscenes he's got the deadly magic attacks (think the red light in the intro, and there's his black light self-destruct thingy in the ending), in battle your average magic attacks, maybe lift some from the FF's...and then his 'overdrive' attacks if you will are slightly watered down versions of the cutscene attacks...usually mean instant death...

- Cecily/Emilia (again, I got diff. name) - Healer of the group. If Raph. is like Lulu (I'm talking FFX here), then Cecily is like Yuna...to some degree (minus the summoning)...

- Azrael/??? (I call him Azrael) - devastating with a sword - think Tidus with Auron's attacks...ish...

- Party memberess 4 (name??? Not a clue) - Erm...he he he...a scene has just popped into my head where Raph, Cec, and Az are all asleep in an inn, and a thief tries to steal objects etc...becomes party member...think Riku attacks of sort...and she can be a girl...we onlky got one so far...

- Party member no. 5 (name?? Male...maybe...off top of head...Khirma???) Erm...he can be the...big blue guy...:p...nah...I don't know, my expertise in things run out after the fourth person...

I think maybe 6 members in all...6 is just right...anything else is either too many or too less...someone help with ideas for party members 5 and 6's attacks...please??

BlueCube 2005-03-28 03:49 PM

So you have a Fighter, White Mage, Black Mage, and a Thief? You need a Red Mage to complete the set, probably.

The Red Mage would be able to do some of everything (fighting, healing, magic attack) but not really specialized. It's pretty much Kimahri, except Kimahri never really had access to everything at once (which is why he's generally considered useless - if you make him a fighter, he's not as good as Auron, if you want another healer, he won't be as good as Yuna, etc. ). A 'real' Red Mage doesn't just have all the paths open to him from the start, he takes all of them at once, so he could be a good attacker and heal a bit and do some random Bolt 2 spells.

As to #6, Disposable Unimportant Gimmick Character is a good choice (see FF6's Mog, FF7's Cait Sith, FF9's Quina, 50% of Chrono Cross's cast, and FF10's Kimahri). Either that or you could follow the FF2j example of "put random people in that slot and kill them off constantly".

Medieval Bob 2005-03-28 04:27 PM

Some of my favorite characters (just for analysis perhaps -- to try and decide what makes a good character):

Tellah - FF4 - Badass wizard but old and can't remember most of his spells. He remind me a LOT of Fizban from the Dragonlance series. I love this character.

Shadow - FF6 - "He would slit his mother's throat for a nickel." Hardened, ruthless. Awesome dog.

Frog - Chrono Trigger - Valliant. Proud. Too proud sometimes. Unique... I mean, he's a damn frog after all.

Palom and Parom - FF4 - Spellcasting twins. Opposites of each other. (Much more character in the Japanese version. Damn you, American translators.) Rambunctous. Funny.

Cyan - FF6 - Expert swordsman. Compasionate man compelled to ruthless action and lust for vengeance.

Lenny 2005-03-29 01:48 AM

Rightyho then. I can finish off the list of characters...:D...


Member #5 (Male) - Red mage as BC said.
Quote:

Originally Posted by BC
The Red Mage would be able to do some of everything (fighting, healing, magic attack) but not really specialized ... A 'real' Red Mage doesn't just have all the paths open to him from the start, he takes all of them at once, so he could be a good attacker and heal a bit and do some random Bolt 2 spells.

Member #6 - I'm a going with the Tamer idea Mr. Bob put forward in GMT Thrd 3. His basic attacks are with a whip...and as he levels up he gets better whip attacks, and gets attacks with animals...

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So, recap on the party:

Raphael/Jason - Black Mage
Cecily/Emilia - White Mage
Azrael/???? - Fighter
Member #4 - Thief
Member #5 - Red Mage
Member #6 - Tamer


Those in blue are male, those in red are female...

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Gimme a day or so and I will compile a word doc. of all the attacks etc.

So Aurv., take it easy for a few days, putcha feet up, watch some TV, drink a few pints...:p...but be warned, I'm a gonna give you lots of work to be doing in a couple of days...:D...

Wait a minute...you may have to get Wed to give the yes to all the attacks etc. first so...

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Whilst I'm a new-posting, any ideas for the names of Members #4, 5 and 6???

- They've got to be names that fit in with the story...for example, Raphael and Azrael are from the continent of Monterassat and have the weird "ael" type names, think Italian names during the kind of Renaissance period (???). The tamer (male) is also from Monterassat so must alos have a name like that...maybe he can be Leonardo...
- Some of the people from the continent of Iuirlas have everyday names that aren't widely used IRL...such as Cecily. The thief (female) will have one of these names...such as....erm...Kara???
- As for our Red Mage...erm...well, he's from Ascalarth, a peaceful, sophisticated continent...so he must have a itelligent name...no???

(If you want to know where I'm getting these continents from - Monterassat, Iuirlas, Ascalarth - then you can find them in a word doc in my Worlds of Muldrum thread in the literature part of the interests forum...I think)...

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I think that next time I post about the characters I'm gonna have to post a bit about them...if I've got them worked out by the end of the day, then I'll try and give you descriptions of them...

Lenny 2005-04-01 08:49 AM

I've just remembered about this thing...sorry Aurv., you're still waiting...:p...I've decided on the names btw...though as for the Raphael/Jason and Cecily/Emilia ones we can vote for them...hell, let's vote on all of them.

Everyone involved in this put forward the names you think people should have (you too Wed, if you're reading this), and we'll have a vote on them.

The names I've got are:

- Raphael (main guy; Black Mage)
- Cecily (main gal; White Mage)
- Azrael (second main guy; Swordsman)

- Kirma (party member; Red Mage)
- Kara (party member; Thief)
- Leonardo (party member; Animal Tamer/Trainer)

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A sidethought, what do people think about having party members that aren't permanent but appear as the game goes on. A good example of this is (from Kingdom Hearts 1) Aladdin in Agrabah, or Tarzan in Deep Jungle, or Jack Skellington in Halloween Town etc.

The thing we'll have to do then though is make it the game so that it can happen...which is where our scripter would come in. He or she would take the thing I'm writing, and add to it ideas from everyone else, and put it into script form. For example (quick 30 second job here, but it puts across what I mean)

Tutorial: On boat, how to move etc. (- in game tutorial guy = BlueCube???)
Intro scene: Boat wrecked in storm, Raph. awakes on land.
[Short play modey bit: (Could be used as a tutorial instead of the boat tutorial) move about, ends when you stumble upon pack of wolves]
Cutscene: Raphael running from wolves and killing them with magic. Ends when he slumps against the gates.
Cutscene: Guard on top of wall looks down and sees Raphael against gate.
Play time: Control guard. Pick up Raphael and carry him through town to the Inn.


And so on. The cutscenes will have to be scripted like a film script or play script. If no-one wants to do that then I can do it (scripting the cutscenes), but we really need someone to script the story and ideas into a script to be turned into the game.

Medieval Bob 2005-04-01 09:05 AM

On the names, some of them I like.

I would suggest Sylian (pronounced Sill-Ian) instead of Cecily.

Also, I don't really like the combination of Kirma and Kara. They both start with K and sound very much alike for characters that aren't related or something.

Lenny 2005-04-01 09:10 AM

I quite like Cecily...but that's just me...:p...everyone likes different things...

Sylian could definately be used though...change Kara to Sylian...

As I've said, we'll get everyone to vote...

Medieval Bob 2005-04-01 09:30 AM

Sounds good to me. That satisfies both of my ideas.

Wed-G 2005-04-01 10:03 AM

I like the names, like the idea and I think we shouldn't play out the game as one character, but as several. Like Lenny's idea about play as a guard at one point. You can help him, or you can't. Either way Raphael ends up in the castle room resting.

The game should play out as several characters during cutscenes. But you can play them. Very open ended... Damm, now I wish I was still the leader.

Edit: I read the part about Raphael being a mage... hmmm... I've never heard of the main character as a mage. But, its a good idea. But also, why don't we make a job system, sort of. Like (FF5?) and FFX-2 where you put on different clothes and you have different abilities.

If you like this idea'o'mine, then tell me and give me a list of things to add to our game like, for ex.

Raphael(Mage) abilities:
LV1: Fire, Water, Lightning, Ice
LV2: etc...

Raphael(Lancer) abilities:
LV1: Joust
LV2: Lance Spin
LV3: etc...

This way we could make it alot easier with the menu. For ex. If you equip Raphael with a Lance and he is LV4 with the Lance outfit, than a certain lance is equipped to him. He can now do certain abilities and has certain skills.

Man... this is cool... I HAVE FOUND INSPIRATION AGAIN!

Lenny 2005-04-01 10:11 AM

You can still be the leader...all it takes is a "Lenny, you're fired!"...:p...

Minor thing...he ends up in an Inn room...but who cares about the minor things at this point??? :p

The playing out as different characters idea will need some working. Unless...he he he...you can play as each party member for a bit before they join the group...for example...Cecily could...fetch the groceries??? (Yawn!), Azrael fights Raph. (Should be fun), the thief has to do a skilly bit and try to steal from the characters (idea for this...the better you do it, the better the thief is when they join the party??), the Red Mage has to...do something or other...and so does the animal tamer...

Lenny 2005-04-01 10:17 AM

I'm gonna make a new reply for the jobs idea...

I was supposed to make a list of all the different abilities the characters learn a few days ago...but I forgot, and am gonna have to do it asap. If you could give me a list of different possible jobs now then I can write the abilities thingy with all the different jobs, instead of editting it later...

If we can get the idea to work in the game then we will definitely use it. We want this game to be as good as we can make it. Anything such as different jobs improves the game.

Anyone else with ideas, however minor or major, post them, and we will try and get them into the game...if we can't, then we'll modify them until we can...

Medieval Bob 2005-04-01 11:42 AM

I like the job idea, but I didn't like how it was executed in FF5. Effectively, every character was the same but with different names. I think each character should only have a few choices of jobs that correspond with their background and initial class. This is so they don't all end up having the same ultimate abilities and being, generally, the same character.

For example, and I like this, but the titles may need some rewording:

- Raphael (main guy; Black Mage) - Elemental Mage (fire, water, lightning, earth type spells), Undead Mage ("summons," poison, decay type spells), Death Mage (doom, death, vanish type spells)

- Cecily (main gal; White Mage) - Holy Mage (damage to evil or undead spells), Cleric (heal spells), Augmentor (buff spells)

- Azrael (second main guy; Swordsman) - Knight, Samurai, Ninja

- Kirma (party member; Red Mage) - Time Mage (stop, slow, haste type spells), Destruction Mage (damage spells), Heal Mage (heal spells)

- Kara (party member; Thief) - Assassin (knife specialty, throw, etc), Super Thief (specialty in stealing rather than damage)

- Leonardo (party member; Animal Tamer/Trainer) - Water Tamer (water creatures), Earth Tamer (earth creatures), Wind Tamer (air creatures)

Sub Kara for Sylian if I get my way.

Draco2003 2005-04-01 02:12 PM

Okay, sorry I haven't been on in a while, but i've had some other important issues (money) and have gotten that pretty much squared away. I am going to try to still be the Animator, and am going to start the opening thing.

The job system is going to be like in FF Tactics? For those of you who don't know how that goes, let me explain. You start out with only 2 or 3 classes, and as you "level-up" the class, more become available. Such as, Ninja, which you need to have level 8 of 3 other classes that related to that class. The 3 were Thief, and 2 others I don't remember right now.

The playing of each sepereate character, from the way it was described, would be like that of Dragon Warrior 4 (NES). I know many of you have never played that game so let me give a brief summary. You first start as the hero. You get orders from the king to handle some evil dude in a tower, and so you go handle it. I mean, you are the hero. But, in Chapter 2, you play as a princess and must do something for her. Then you play as a merchant (best part in the entire game) and you do a little shopkeeping, then you need to get supplies from another town, and so starts his journey. Eventually, all the characters meet up, and find that they have to help each other to complete the BIG journey. Anyways, yeah. It kinda sounds like that.

I have just gotten Yahoo! Messenger thingy, and my SN is NeoDraco2K3, because Draco2003 was already taken. DAMN YOU OTHER PEOPLE WHO TAKE MY NAME ON PURPOSE!!!! :mad:

And finally, I heard that Wed-G is no longer the head honcho. Then he gets the inspiration again. I think maybe he just needed to relieve some of the stress. As for the new master of bladestar, I jes wanna say, CONGRATULATIONS!!! :D :grin: :D ^_^


P.S. Character Names! I almost forgot. I have worked some on my ability to come up with names. I ain't perfect, but here's what I got: Kura-san-Gurimai, Hiroriku, Rygerth, Gertanma, Byth, Retunmus, Veritus, Yeligur, Kolminar, Kergull, Vutirael, Nikogasa, Asynber, and lastly Hakusage. If you decide to use some, ask me how they are pronounced. Some of these could also be names of towns, or whatever. That's 14 names, so hope you could use at least one....hopefully......

Lenny 2005-04-02 04:14 AM

You are gonna get your way...Kara is now Sylian. I like the idea of each person having their own jobs. And I like Draco's idea that as the person levels up they are able to "access" new job types (which become available as you level up).

I've gotta start writing all this down, my printer is on it's last legs now...:p...

As for Khirma's jobs, Red Mages are supposed to do a bit of everything (I haven't the faintest idea, I'm a going with what BC said), so Khirma must have jobs from each of the three main classes - Black Mage, White Mage and Swordsman.

Which level-up-to-get-jobs thingy is gonna be used? I read your (Draco's) post as being when the characters level goes up, but on re-reading I found it actually said when the character gets to a certain level in a job...I have no idea which one we are gonna use...anyone??

Edit: 
Another idea...instead of getting new jobs as you level up, you get new attacks and abilities within each job...but only when you level up that job...take the job system in FFX-2...something like that...and maybe you can get a new job when your character reaches a certain level...


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As for Yahoo!Messenger, good to see you've joined up Draco. A little proble I've found with the online version of it (e-messenger), it won't allow you (or at least me) to add any new buddies...I'll have a few more tries on it today, if it still doesn't work, then I'm sorry, but those without it will have to download the Yahoo! Messenger program...

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Right, where was I...oh yes, notebook to write everything down...

Lenny 2005-04-02 06:19 AM

Right, screw editting an old post and making it too full of detail, here's a brand new post...

Another idea, to do with jobs etc. Each member starts off with a basic job thingy (Eg Raphael - Basic Mage; Cecily - Basic Heal; Azrael - Basic Swords skills) and as they level up then the other three or two jobs become available...let's try and make it 3 other jobs, then each character has 4 jobs to choose from...

Also, each member who isn't really a weapon-weildr can have their own weapon (excludes Azrael) to start off with that they can upgrade (Eg Cecily - Staff; Leonardo - Whip; Sylian - Knives; Kirma - Spear??; Raphael - Hand type things -- such as Iron Fist, or Brass Knuckles)...

Lenny 2005-04-02 06:28 AM

As for the names...you'd be happy if at least one is used...yes?? How about most of them?? There are definately some in the list that can be used as names for people...Vutirael is one that will be used for someone in the army of Southern Monterrassat...any not used can be made into town names...

Got any more??

Medieval Bob 2005-04-02 07:17 AM

I'm fine with whatever system we end up with as long as it's not like that of FF5. That's because of the sheer fact that all characters were exactly alike. Yes, I think upgrading to the next tier class requiring a certain level in lower tiered classes is a good idea, but we'd have to come up with a good number more classes.

For instance, one character would have 4 options, then when he got to level 5 in 2 of them, a new class would open up. That would require three 2nd tier classes. Assuming we only have two tiers, that's 7 classes for each charater. While some of them may overlap (in the case of the red mage), I'm very adamant in the idea that classes should be mostly (if not entirely) character-specific. We want difference in our characters. They need to be useful in different ways (or at least in different styles).

I think, if this is what we want to do, that I can sit down and see if I can pump out seven or more classes for each character type and then try to organize them into some rational sort of progression. If I'm not busy today, I'll see what I can come up with.

Lenny 2005-04-02 11:17 AM

Okily Dokily.

Note about the Red Mage, he could have watered down versions of some of the Black and White mages jobs, and the Swordsmans jobs...but not all of them. With another 7 classes for each person then the red mage would have somewhere around 30 classes, and maybe some specific to him...so...we'd need to do something about him...maybe give him only a few of each persons classes and one or two of his own...

If, maybe, you could "pump out" a few example abilities for each character job (one or two would be enough - something like: Black Mage - Job: Elemental Mage - Fira, Firaga) then I'll be able to create a list of abilities and describe them so Aurvian can make them...

Medieval Bob 2005-04-02 01:06 PM

First of all, the red mage should have no more jobs than the other classes. He's the perfect example of the jack of all trades master of none philosophy. He's a combination of their powers, not a body able to gain all of them.

Secondly, and damn this took a long time, how's this?

Most spells will have variable levels of power. In this way their damage or effectiveness will increase. That's why the higher rank spells with the same effect have different names (Soothe, Heal, and Recover all heal, but there will be Soothe, Soothe II, and Soothe III before Heal is acquired.). Some spells will only have the one level (such as Life).

For example: If Raphael is a level 3 Elemental Mage, a level 2 Undead Mage, and a level 1 Poison Mage, he will have the following:
Fire III, Water III, Lightning III, Earth III, Summon Skeleton II, Summon Zombie II, Summon Wraith II, Poison, Decay, Drain

- Raphael ( Black Mage)
Rank 1: Elemental Mage - Fire, Water, Lightning, Earth
Rank 1: Undead Mage - Summons Sketon (strong melee attack), Summon Zombie (attack and poison damage), Summon Wraith (attack and small chance of death)
Rank 1: Poison Mage - Poison, Decay, Drain (steals life and gives it to the caster)
Rank 2: Death Mage (requires Undead and Poison) - Death (low chance of instant kill), Doom (sure death with timer), Demi (half life)
Rank 2: Destructo Mage (requires Elemental and Poison) - Burst, Poison Nova, Bio
Rank 2: Summoner (requires Elemental and Undead) - Summon Fire Elementa, Summon Earth Elemental, Summon Water Elementa, Summon Air Elemental
Rank 3: Dark Magi (requires all three rank 2's) - Meteo, Flare, Ultima

- Cecily (White Mage) -
Rank 1: Holy Mage - Flash, Holy Water
Rank 1: Priest - Soothe (heal 1), Regeneration, Revive (life with low or medium hit points)
Rank 1: Defender - Magic Mirror, Protection (wall), Spectral Armor (less effective combination of the two)
Rank 2: Cleric (requires Defender and Priest) - Prayer (cures status ailments), Haste, Slow
Rank 2: Purist (requires Holy Mage and Priest) - Unsummon, Convert Undead
Rank 2: Faith Healer (requires Holy Mage and Defender) - Raise (life with full hit points), Rejuvinate (regen 2), Heal (heal 2)
Rank 3: Light Magi (requires all three rank 2's - Life (precastable life 2), Magic Symbol (prevents status ailments), Recover (heal 3)

- Azrael (Swordsman)
Rank 1: Knight - Guard (protects another party member), Cleave (multiple enemy damge), Shield Bash (slows enemy and does damge)
Rank 1: Samurai - Slash (bleeding damage - like poison), Whirl (multiple enemy damage)
Rank 1: Ninja - Jump (exactly like jump in FF4), Throw, Stealth (increases evade)
Rank 2: Master Swordsman (requires Knight and Samurai) - Frenzy (multiple hits on one enemy), Power Strike (increased damage strike)
Rank 2: Assassin (requires Samurai and Ninja) - Backstab (triple damage with lowered hit rate), Poisoned Blade (strong poison damage)
Rank 2: Dojo Master (requires Knight and Ninja) - Sure Strike (never misses), Disarm (attack that lowers enemy's damage)
Rank 3: Blade Master (requires all three rank 2's) - Berserker Cleave (multiple hits to all enemies), Concentrate (increases damage and defense), Decapitate (chance of instant kill), Has dual wield ability.

- Kirma (Red Mage)
Rank 1: Black Mage - Fire, Lightning, Poison, Summon Skeleton
Rank 1: White Mage - Flash, Soothe, Revive, Spectral Armor
Rank 1: Swordsman - Slash, Cleave, Stab
Rank 2: Dark Blade (requires Black Mage and Swordsman) - Lightning Sword (like spire in Chrono Trigger), Poison Slash (damage to all with poison inflicted), Dual Sword (summon and attack beside skeleton)
Rank 2: Light Blade (requires White Mage and Swordsman) - Holy Impale (stab with holy damage), Banishment (chance of instant death to undead)
Rank 2: Grey Mage (requires White Mage and Black Mage) - Blur (group haste), Lethargy (multiple enemy slow), Heal, Burst
Rank 3: Sword Magi (requires all three rank 2's) - Undead Bane (stab with banishment), Scourge (multiple enemy attack and Doom), Rejuvenate Technique (group rejuvinate)

- Sylian (Thief)
Rank 1: Thief - Steal, Sneak (rasises evade)
Rank 1: Thug - Bash (damage and slows enemy), Intimidate (lowers enemy damage)
Rank 1: Rogue - Stab, Swift (increases chance to hit)
Rank 2: Mugger (requiers Thief and Thug) - Mug (steal and attack)
Rank 2: Prowler (requires Thug and Rogue) - Assassinate (low chance of instant death), Temple Shot (either miss or triple damage)
Rank 2: Kleptomaniac (requires Thief and Rogue) - Pickpocket (steal money), Purloin(multiple enemy steal)
Rank 3: Shadow (requires all three rank 2's) - Swindle (multiple enemy steal currency), Pounce (multiple enemy mug)

- Leonardo (party member; Tamer)
Rank 1: Water Tamer - Summon Dolphin (high damage water), Summon Fish (chance of double damage), Sea Speak (chance of banishment of a water creature - 'ask them to leave')
Rank 1: Earth Tamer - Summon Bear (high damage earth), Summon Monkey (attack and slow effect), Earth Speak (chance of banishment of an earth creature)
Rank 1: Wind Tamer - Summon Eagle (high damage air), Summon Hawk (chance of double damage), Wind Speak (chance of banishment of an air creature)
Rank 2: Amphibian Tamer (requires Water Tamer and Earth Tamer) - Summon Aligator (high damage and chance for critical), Summon Toad (poison and slows enemy), Summon Siren (chance of banishment of multiple earth and water creatures)
Rank 2: Monster Tamer (requires Water Tamer and Wind Tamer) - Summon Giant(high damage attack), Summon Harpy (high damage magic attack)
Rank 2: Beast Tamer (requires Wind Tamer and Earth Tamer) - Summon Boar (high damage and chance to confuse), Summon Elephant (chance of instant kill)
Rank 3: Supreme Summoner (requires all three rank 2's) - Summon Demon (fire damage), Summon Seraph (holy damage)

Lenny 2005-04-03 04:26 AM

That's perfect! Thank you. I'll get down to the abilities as soon as I get home. You're a star Mr. Bob...:D...


Well there's no way I'm gonna write all that by hand into my notebook...time to get out the printer...

Wed-G 2005-04-03 02:58 PM

Hey, guess what. Good news.

The v1.0 engine will be done by Saturday. A slight delay due to a new part of the system. I added a volume control for BGM and SFX.

More ideas to come soon.

Thanks Medieval Bob, that is the backbone of the game right there. You get full credit.

Lenny 2005-04-03 03:02 PM

:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D :D:D:D:D:D:D:D:D:D

This makes me so happy!!! :D


What are the basic features of it?? And do you have any screenshots??

Wed-G 2005-04-03 07:17 PM

Well good news, Lenny.

V1.0 IS COMPLETE.

Full version right here!

http://zelaron.com/forum/showthread.php?t=36264

-------------------------------------
Disclaimer:

Neither Bladestar Productions or Zelaron.com take any credit or affiliation with this file.

This file has been scanned with Norton Anti-virus and no infection was found.

By downloading this file you take full responsibility for it.
-------------------------------------

Hope it won't be a disappointment! :grin:

Lenny 2005-04-04 11:47 AM

It may just be me...but I can't get it working...I've downloaded it, extracted it...and tried to open it in...RMXP...which is why it won't work...my bad...:p

Draco2003 2005-04-04 03:49 PM

i cant get it to work in RM2K3, maybe im doing something wrong. I extracted the file to the folder i use, and i still cant open it. I noticed that it doesnt have the little Alex icon file, which i guess represents the game. You might wanna check that, or maybe im delerious. O.O Anyways hurry and fix it, cause the suspense is killing me.

Wed-G 2005-04-05 09:02 AM

Quote:

Originally Posted by Draco2003
I noticed that it doesnt have the little Alex icon

Dude, it's not supposed to have that file. It is too big(to me) to put in there so take one from a different game.

The file is not a game, really. It is just the engine. Ignore the stuff I forgot to take out, like items and such... stupid me.

The diary doesn't work for the following reasons: the diary is such a custom system, that if I made a layout for it, then if a lot of people use the engine, than no one would have an original game.

If you try to play the game it'll say missing file "Wed-G" don't worry. It's just a charset that didn't go with the game. Set the main hero "Player" to a different Charset.

It is RM2K3, so that file would be a necessity to open the file.

Yep...

I've got everyone excited now, I hope it's not a dissappointment.

------------------------------------------------------------------------

Any bugs in the system, e-mail questions to me. Don't clutter the forum. I'll start a new thread with stuff for the engine.

http://zelaron.com/forum/sigs/11112

Wed-G 2005-04-05 10:01 AM

Setting: Fades in on a boat with mist floating by. A hooded man is standing on the north side of the boat(boat is facing left on-screen). A few people are walking on deck.

Cutscene: The captain walks to the middle of the boat.

Captain: “The boat will land in a few minutes. Make sure ya gacher stuff wicha.”

The captain walks off-screen.

Play-time(Ship):Allow player to walk around and talk to anyone on the ship.

Four events to talk to:
Captain: “Iffin yer gonna make trouble, I’ll a-toss ya overboard.”
NPC 01: “This is my first time to sail to Iuirlas. I hope it is what I expect it to be.”
NPC 02: “I had to get away from Monterassat. There is too much politics right now.”
Sailor: “Don’t mind the captain. He don’t mean no harm.”

Cutscene After player talks to everyone, the scene fades. Player hears a thud sound and the scene fades in with player docked at a harbor.

Play-time(Milacan Harbor): Allow player to walk off the boat and head to the woods.

Six events to talk to:
Captain: “We won’t let ta Monterassat til mornin.”
Sailor: “We have to stock up on supplies for our trip back to Monterassat.”
Col. Nesan: “Northwest of this harbor is Milacan Castle. Milan is the town inside the castle walls.”
NPC 03: “This harbor has be in repair for nearly a decade, yet it still works perfectly.”
Glyphnode: Would you like to save you game?”
Yes or No
Yes case: open save screen, complete healing.
No case: end event.
Teleport Event: Teleport to Milian Forest.

Play-time(Milian Forest): Two maps of the forest, Southeast end and Northwest end.

North west end:
Cutscene: Character walks north and comes to a pond. He sits and rests on a log.
Cloaked man: “What a long trip…”

Wolves howl in the distance.

(I'll finish it later, or maybe this afternoon.)
------------------------------------------------------------------------


http://zelaron.com/forum/sigs/11112

Aurvian 2005-04-06 11:53 AM

Quote:

Originally Posted by Lenny
someone help with ideas for party members 5 and 6's attacks...please??

Well I have a drawing book with attacks, dont have it with me though but ill lend you in later.


I have an idea about giving the characters ranks we use a crs or Customizable Rank System. The heroes ranks can be customized, if you want them to be a certain rank or somethin they have to search, do certain subquests, read certain books and find certain gems/etc.
Also clothing should be attachable by your progression in a chosen rank or regular level. Same with spells/attacks.
CRS means we have to use a custom battle system. its up to you guys. ANother idea certain things can be found during certain parts of the day keep it daily or weekly cause monthly and yearly get annoying. Gotta wait till fthe first of the month till dojo opens again....DAMN!!!!

Wed-G 2005-04-07 09:09 AM

Where'd Lenny go? Hmm...

GREAT BRITAIN HAS ABDUCTED HIM!!!!!

Lenny 2005-04-07 10:33 AM

Poor Lenny. He was a good person. We shall probably get him back in itsy bitsy pieces...

Anywho...RULE BRITANNIA!!! :p

Whatcha want me to say??

I like every idea...it seems pointless to keep on saying I like it...it wastes space...:p...

If every idea can be put into the game, then be put in it will.

Lenny 2005-04-10 11:37 AM

Sorry for the double post...

----------

I've been talking to Tyran and he has this to say about the site:

Quote:

Originally Posted by Tyran
Well, im gonna make it out of images, hoping someone could take some screenshots from the demo itself. I am gonna make a short one level game and I want the same system as the other game(color schcme from text menus etc) so I can set the menu text to be the links I will use, take an SS and cut them out and use them as the link buttons.

I will want a colour idea from the team for the middle where all the info will be for each link.

Just copy that nad post it for me.

Its gonna be great.

----------

I have to admite I still haven't done the abilities...sorry...please don't kill me...I'll do them tonight...or at least as many as I can tonight...

Original Sin 2005-04-10 04:31 PM

I think you should use some important scenes for the SS's. Scenes that include the Hero(s), using maybe some battle techniques. That type of scenes, that would be cool for the layout.

Wed-G 2005-04-11 08:51 AM

Quote:

Originally Posted by Original Sin
I think you should use some important scenes for the SS's. Scenes that include the Hero(s), using maybe some battle techniques. That type of scenes, that would be cool for the layout.

I have no clue what that means...

WHERE IS MY MIND!!!???


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