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Act 4 is the hardest for melee, but act 2 for non sorcs..
Titusfied |
SUPER PURPLE CLOWN MONKEY GO-GO KUNG FU MOJO!!!!!
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act 2
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I hate act 2 because it takes so long for a rush in there.
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Act three, it just annoyed me..
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well as far as rushing goes act 2 blows the most Gravs
but act3 is a BITCH to run through |
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after u kill make him go talk to the angel then go back town talk to the healer then go tallk to the guy who will give access to mesif.. sorry forgot all their names.. hehe |
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Well. I have 3 characters ready with opened tomb. One for each difficulty game (nl/nm/hell). When I need to pass the act2, I make a game with that char, and the tomb is already open. No need to go for staff or amulet. I load the char I want to rush, then exit the 'openner' of the game, ready for next rush. To have a tomb already open, you need to run a char till act 2, open the tomb with the staff/amu then just quit the game after the tomb is open. Now each time you create a game with this char, the tomb will be already opened, "ready to use" ... And if you don't use Maphack (yes, crazy people exist), you can add the quest to get the symbol to the 'openner' char. This way, when he'll create the game, he'll got which symbol is + the opened tomb. Hope this is clear.. My english is kinda weird.. Quote:
This angel is called Tyrael.... |
UN#1 is god
but that doesnt work unless u rush all 3 characters ohh i see.. you have 3 mules 1 for norm with the open tomb nm with the open tomb hell with the open tomb thats pretty smooth but i already got 3 full accounts i cant keep up with too much more.. un#1 is god |
dury dolls is what i call those "mules"
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