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I'll admit I know nothing about D3, but at least in EvE, there's a concept of "Effective HitPoints" (EHP), which is HP divided by the hole in your resists: {Real Hitpoints}/(1-{resistance})=EHP . I would think it applies here, too.
Of course, similarly, if healing isn't resisted, then EHP gained by resistances is better than EHP gained by base HP. |
Could be. Run speed is more important than either of them, though, since all you do is kite stuff in inferno.
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From what I can tell of Levels 1-10, the Monk is the most fun for me.
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You can't really tell anything about a class until you have all their active skills unlocked. Demon Hunter was awful until level 26.
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I can't get through a2 inferno yet. 50k Vitality, 30k DPS, 100 resist all. (I need more resist all)
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Yeah, from what I've read ~500 res all is preferable. You could probably stand to lose a bit of vit, but it doesn't hurt to have a lot. Primarily right now you are suffering from what WW described above. Vit and res all do need to be balanced to some degree.
And in regards to my previous post, I was emphasizing vit regarding wizards. As a wizard, I get res all from my int, so it isn't quite as important for me to get it on gear as for other classes. |
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