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-   -   sup (http://zelaron.com/forum/showthread.php?t=50793)

Sum Yung Guy 2012-06-01 12:53 AM

which is producing a 1 dimensional shadow

-Spector- 2012-06-01 03:57 AM

tesseract ftw

Asamin 2012-06-01 08:40 AM

I'm currently taking differential Equations. Those pictures make it more appealing.

Sum Yung Guy 2012-06-01 04:14 PM

http://i.imgur.com/BWFzo.jpg

!King_Amazon! 2012-06-01 04:43 PM

Quote:

Originally Posted by Sum Yung Guy (Post 698048)

http://i0.kym-cdn.com/photos/images/...jpg?1318992465

Sum Yung Guy 2012-06-01 04:46 PM

ill kill u nigger

kaos 2012-06-01 05:04 PM

http://www.deviantart.com/download/1...y_Keilight.jpg

WetWired 2012-06-01 06:33 PM

Reminds me of this: http://www.spacetimetravel.org/wurml...mlochflug.html
This wormhole model (the photon path equations) is implemented in real time in EvE, excepting that you cannot pass though the threshold without triggering a session change. Skimming the threshold is probbably the trippiest thing I've ever seen.

!King_Amazon! 2012-06-01 08:02 PM

Quote:

Originally Posted by WetWired (Post 698055)
Reminds me of this: http://www.spacetimetravel.org/wurml...mlochflug.html
This wormhole model (the photon path equations) is implemented in real time in EvE, excepting that you cannot pass though the threshold without triggering a session change. Skimming the threshold is probbably the trippiest thing I've ever seen.

Need video.

WetWired 2012-06-01 10:46 PM

Sorry, no fraps here.

Asamin 2012-06-02 12:43 PM

L2Youtube
BORKED

WetWired 2012-06-02 12:59 PM

He never does what I was talking about.

WetWired 2012-06-02 01:47 PM

This isn't really what I was talking about either. This is the only wormhole I could find on short notice, but it's disturbed (the pulsating effect you see), and it isn't large enough for me to orbit it at the threshold. Never the less, I thought you might like it. Maybe next time I find the right one, I'll remember to make a video.
http://wwuzone.com/bitbin/wh.wmv

The effect I wanted to show was the extreme distortion of space on both sides, but you can't really see this through the pulsing.

!King_Amazon! 2012-06-02 02:10 PM

Pretty cool regardless.

Chruser 2012-07-05 12:44 AM

Bump. I never posted my Java implementation of the generalized version of Langton's Ant (that I use a variation of for my browser-breaking signature), so here it is:

http://zelaron.com/apax/Langton.html

Refresh your browser a few times if you're bored. It takes maybe 15 attempts on average to get something particularly interesting.

Relatively short rules tend to result in interesting geometric patterns, like this (whereas long ones tend to produce smooth hue gradients):

http://zelaron.com/apax/pyr.png


Take a screenshot of your findings and post them!


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