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which is producing a 1 dimensional shadow
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tesseract ftw
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I'm currently taking differential Equations. Those pictures make it more appealing.
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ill kill u nigger
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Reminds me of this: http://www.spacetimetravel.org/wurml...mlochflug.html
This wormhole model (the photon path equations) is implemented in real time in EvE, excepting that you cannot pass though the threshold without triggering a session change. Skimming the threshold is probbably the trippiest thing I've ever seen. |
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Sorry, no fraps here.
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L2Youtube
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He never does what I was talking about.
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This isn't really what I was talking about either. This is the only wormhole I could find on short notice, but it's disturbed (the pulsating effect you see), and it isn't large enough for me to orbit it at the threshold. Never the less, I thought you might like it. Maybe next time I find the right one, I'll remember to make a video.
http://wwuzone.com/bitbin/wh.wmv The effect I wanted to show was the extreme distortion of space on both sides, but you can't really see this through the pulsing. |
Pretty cool regardless.
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Bump. I never posted my Java implementation of the generalized version of Langton's Ant (that I use a variation of for my browser-breaking signature), so here it is:
http://zelaron.com/apax/Langton.html Refresh your browser a few times if you're bored. It takes maybe 15 attempts on average to get something particularly interesting. Relatively short rules tend to result in interesting geometric patterns, like this (whereas long ones tend to produce smooth hue gradients): http://zelaron.com/apax/pyr.png Take a screenshot of your findings and post them! |
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