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-   -   Why projects fail. (http://zelaron.com/forum/showthread.php?t=44579)

Atnas 2008-02-20 03:21 PM

If you don't embrace some slang, or even know what some of it means, you will be isolated from the world of the comman man via miscommunication.

You aren't too good for a five letter word. I wouldn't blame you if it was something akin to, "yo mah nigga, fo shizzlin props 2 u"

She just said props. It means~ "proper respect; "I have to give my props to the governor for the way he handled the problem"" . One could assume it means something complementary through using common sense.

talentedhamster 2008-02-20 03:22 PM

I think, we should all use as much slang as humanly possible startinggggggggggggggggggggggggg NOW

Lenny 2008-02-20 04:14 PM

Another reason why projects fail - people get too easily distracted and go off on tangents.

Hint?

Goodlookinguy 2008-02-20 05:04 PM

Quote:

Originally Posted by Lenny
Another reason why projects fail - people get too easily distracted and go off on tangents.

Hint?

Good Point Lenny!

Asamin 2008-03-08 08:31 AM

Quote:

Originally Posted by talentedhamster
I think, we should all use as much slang as humanly possible startinggggggggggggggggggggggggg NOW

Of corse, the next two posts are in regular english. Kind of ironic.

Atnas 2008-03-08 09:22 AM

You both just ignored Lenny's warning. I guess you didn't catch the hint.

----------------------

Anyway, I found this very interesting. http://www.wayofthepixel.net/pixelat...hp?topic=328.0

talentedhamster 2008-03-08 10:28 AM

I didnt find that intersting at all

Atnas 2008-03-09 02:16 PM

XD

I thought it was kind of cool hearing some advice from people experienced in the game industry specifically for the ears of people aspiring to one day be a part of a development team.

Asamin 2008-03-09 04:04 PM

Oh. Now i get what he was saying! Thank you for the reality check.

Goodlookinguy 2008-03-26 10:11 PM

You know what?; my Random RTP Adventure, should be done by now, but we accidentally dropped, and broke the device that held the story on it. There is one more backup, but is lost. I really need to find it, or this is just going to prove that another project has failed...:(

Tyrannicide 2008-03-27 12:26 AM

Another thing that I found was that it became a bit overwhelming trying to do everything alone. Doing all the coding(events, special systems,etc), designing of levels, writing the story(and maintaining an interesting story with twists,etc) and developing the characters can be hard to do. It takes a lot of patience and time, that a lot of people have a hard time with.

I can say, I have started 3-4 games, gotten about 30minutes to 2hours of play time and just lost it. Found I wasn't developing the story good enough, that it was becoming weak compared to how it started or I just couldn't think of something new and creative to do. Then levels, after a while they just started becoming near copy+pastes of each other.

It is a very difficult process to go through, especially alone.


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