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If you don't embrace some slang, or even know what some of it means, you will be isolated from the world of the comman man via miscommunication.
You aren't too good for a five letter word. I wouldn't blame you if it was something akin to, "yo mah nigga, fo shizzlin props 2 u" She just said props. It means~ "proper respect; "I have to give my props to the governor for the way he handled the problem"" . One could assume it means something complementary through using common sense. |
I think, we should all use as much slang as humanly possible startinggggggggggggggggggggggggg NOW
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Another reason why projects fail - people get too easily distracted and go off on tangents.
Hint? |
Quote:
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Quote:
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You both just ignored Lenny's warning. I guess you didn't catch the hint.
---------------------- Anyway, I found this very interesting. http://www.wayofthepixel.net/pixelat...hp?topic=328.0 |
I didnt find that intersting at all
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XD
I thought it was kind of cool hearing some advice from people experienced in the game industry specifically for the ears of people aspiring to one day be a part of a development team. |
Oh. Now i get what he was saying! Thank you for the reality check.
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You know what?; my Random RTP Adventure, should be done by now, but we accidentally dropped, and broke the device that held the story on it. There is one more backup, but is lost. I really need to find it, or this is just going to prove that another project has failed...:(
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Another thing that I found was that it became a bit overwhelming trying to do everything alone. Doing all the coding(events, special systems,etc), designing of levels, writing the story(and maintaining an interesting story with twists,etc) and developing the characters can be hard to do. It takes a lot of patience and time, that a lot of people have a hard time with.
I can say, I have started 3-4 games, gotten about 30minutes to 2hours of play time and just lost it. Found I wasn't developing the story good enough, that it was becoming weak compared to how it started or I just couldn't think of something new and creative to do. Then levels, after a while they just started becoming near copy+pastes of each other. It is a very difficult process to go through, especially alone. |
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