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-   -   RPG Maker 2000 (http://zelaron.com/forum/showthread.php?t=1326)

Teddybearian 2002-03-29 06:20 PM

too bad than

tacoX 2002-03-29 06:25 PM

Its not bad... lol. There prlly is a real telport affect/move...

Randuin 2002-03-29 06:38 PM

i mean u should be able to see the screen shift over... not a complete new screen... but i like the portraits

BlueCube 2002-04-15 01:51 PM

That's not too hard to do,.


This will scroll the screen to the right. In other words, if this were Zelda, you would be going through a door to the left.


Erase Screen, choose Scroll Right
Teleport command
Show Screen, choose Scroll Left


For some reason, RPG Maker reverses the directions for Show Screen, but the Erase screen is the correct one. The Erase/Show Screen buttons are on the second page. If you wanted to scroll up, you would use Erase Screen(Scroll Up), then the Teleport command, then Show Screen(Scroll Down).

Hope that's not too confusing.

HLomegasin 2002-04-15 06:25 PM

Nothing is perfect!

BlueCube 2002-06-05 12:36 PM

I wish it was better working, but.. not a big deal, really.

NonGayMan 2002-06-05 02:25 PM

If you tried, you could get a goodworking teleporter.

RoboticSilence 2002-06-05 03:45 PM

Quote:

Originally posted by BlueCube
That's not too hard to do,.


This will scroll the screen to the right. In other words, if this were Zelda, you would be going through a door to the left.


Erase Screen, choose Scroll Right
Teleport command
Show Screen, choose Scroll Left


For some reason, RPG Maker reverses the directions for Show Screen, but the Erase screen is the correct one. The Erase/Show Screen buttons are on the second page. If you wanted to scroll up, you would use Erase Screen(Scroll Up), then the Teleport command, then Show Screen(Scroll Down).

Hope that's not too confusing.

Door on the right, you mean?

BlueCube 2002-06-06 10:58 AM

No... if you go on the door to the left, the screen goes to the right...

===========================

*Guy is in StartRoom

<Door><StartRoom><Door>

*Guy goes through the Left door
*StartRoom shifts right

<NewRoom><Door><Door><StartRoom>

*StartRoom is now offscreen

<Door><NewRoom><Door>

==========================

Like that... though, I could've explained it better.

I'll try and make a little tutorial thingy..

BlueCube 2002-06-06 12:48 PM

http://www.pagerealm.com/bricecube/rpgmaker/

There... tell me if I left out any files that you need... Hopefully this works for you.

RoboticSilence 2002-06-06 01:08 PM

Quote:

Originally posted by BlueCube
No... if you go on the door to the left, the screen goes to the right...

===========================

*Guy is in StartRoom

<Door><StartRoom><Door>

*Guy goes through the Left door
*StartRoom shifts right

<NewRoom><Door><Door><StartRoom>

*StartRoom is now offscreen

<Door><NewRoom><Door>

==========================

Like that... though, I could've explained it better.

I'll try and make a little tutorial thingy..

Why would the screen go right if you entered a door on the left? That would put you even further offscreen.

BlueCube 2002-06-06 03:25 PM

The Screen itself, not the character. The Screen goes to the right if your character goes left.
Following my explaination above, the character would now be in the New Room.

*=guy

step (1)
<door><*oldroom><door>

step(2)
<*door><oldroom><door>

step(3)
<door><*door><oldroom>
(note how oldroom shifts RIGHT)

step(4)
<*newroom><door><door>
(oldroom disappears off right side)

step(5)
<door><*newroom><door>

See how the screen shifts off to the right? the new screen also shifts to the right (from off screen left to the middle)

Again, tough to explain, but that's how it works.



It's hard to visualize, but that's how RPG maker works. Check the tutorial (really it's just a small, thrown-together game that uses this effect.. you can check the events yourself.)

RoboticSilence 2002-06-06 03:28 PM

Quote:

Originally posted by BlueCube
See how the screen shifts off to the right? the new screen also shifts to the right (from off screen left to the middle)
That right there makes much more sense than what you said before.

BlueCube 2002-06-06 03:35 PM

I should also add, that the new screen could be anywhere.. even in an entirely new map. It's just a SCREEN EFFECT. No matter where the new screen is, you can "shift" to it.

BlueCube 2002-06-06 03:42 PM

Quote:

Originally posted by RoboticSilence


That right there makes much more sense than what you said before.

Sorry about that...

Randuin 2002-06-06 04:38 PM

u can shift to a new screen? kewl... ya... i guess that would make RM2k pretty good :)

BlueCube 2002-06-07 10:00 AM

It's not tough, just a little buried in the program...

BlueCube 2002-06-07 10:06 AM

I'm currently working on a template for a Zelda overworld - type scenario. You know, where the screen stays fixed and when you go to the edge of the screen, the screen shifts over. I have it working... but I'm making it larger.

BlueCube 2002-06-12 12:58 PM

http://www.pagerealm.com/bricecube/rpgmaker/index.html

There. It's a 10 screen by 10 screen Zelda-like overworld template. Stationary screen, little map in the corner, etc.

Run it at first, to see how everything comes together... (the map is kinda large, with all of the border events and such)

When the readme event refers to a "red" square, I mean the screens.. it's set up like a checkerboard.
[r][ ][r][ ][r]
[ ][r][ ][r][ ]
[r][ ][r][ ][r]

The starting location I set up is on a red square, figure it out from there..

Although it's a blank area (just grass) you can make your own area... If anyone actually uses this "game" (or this thread, even) tell me how I can improve it.

NonGayMan 2002-06-13 07:33 AM

BlueCube, I think you should enter that into the contest :)


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