[03:57] System: quikspy67
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[03:57] quikspy67:
The Columbus Blue Jackets got some shocking news on Tuesday when they learned that prospect Stefan Legein has decided to quit playing hockey |
[03:57] quikspy67:
what a fuckin retard |
[04:26] System: quikspy67
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[11:45] System: jamer123
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[11:45] jamer123:
hello |
[11:50] System: jamer123
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[11:51] System: jamer123
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[12:01] System: Chruser
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[12:01] Chruser:
Howdy. |
[12:04] System: Kazilla
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[12:04] Kazilla:
whats up chruser |
[12:06] Chruser:
Sorting things; I moved into my apartment in Stockholm a few days ago. |
[12:06] Chruser:
You? |
[12:07] Kazilla:
yea ive heard - playing solitare because sc4 is to hard lol |
[12:08] Chruser:
I see. I'm thinking about picking up an XBOX360 at some point. |
[12:08] Chruser:
I'm kind of a poor student at the moment, unfortunately. |
[12:09] Chruser:
PS3's are nice as well, but I think the XBOX360 games are better at the moment. |
[12:09] Kazilla:
id stay away from ps3 - and a wii is alotta fun but more family oriented -- 360 is your best bet |
[12:09] Chruser:
(As a whole) |
[12:09] Kazilla:
what kind agames are you into |
[12:09] Chruser:
Yeah. |
[12:10] Chruser:
RTS, TBS, FPS, "beat 'em up", and... Hmm, actually, most kinds, but I guess those are the main genres. |
[12:11] Chruser:
XBOX360-wise, Mass Effect, DoA4, GTAIV, Gears of War and the upcoming Mirror's Edge seem nice. |
[12:11] Kazilla:
ah |
[12:11] Kazilla:
mirror's edge seems like a game you would like and i wouldnt understand lol |
[12:11] Chruser:
I should probably try out a few Halo games as well, since I haven't done so yet. |
[12:12] Chruser:
I think it's pretty straight-forward. |
[12:12] Kazilla:
i hated halo - cod was a much more shooting title |
[12:13] Chruser:
Most of my favorite games are slightly more obscure strategy games, e.g. Alpha Centauri and X-COM. |
[12:13] Chruser:
What are your favorites? |
[12:14] Kazilla:
really depends one when you ask - i go through them fairly quickly - as for the initial effect of a game on me Mass Effect was my favorite |
[12:15] Kazilla:
crackdown was also a very fun game for the time |
[12:16] Kazilla:
Used to definetly be the RPG kinda player, but ever sence the end of ff10 ive fallen off the rpg circuit and havent been able to dive to deep into one again |
[12:16] Chruser:
What about pre-seventh generation console games? |
[12:17] Kazilla:
what do you mean by pre-seventh |
[12:17] Chruser:
The seventh generation includes the PS3, XBOX360 and Wii consoles. Possibly a few handheld ones, too. |
[12:18] Chruser:
Whereas the sixth generation consisted of the original XBOX, the PS2 and the GameCub. |
[12:18] Chruser:
+e |
[12:18] Kazilla:
ah, well - my favorite games (and im only saying favorite cause i still remember them fairly well) would have to be Battle Toads, Contra, and Chrono Trigger |
[12:19] Kazilla:
the link/zelda games have always been good as well |
[12:19] System: Lenny
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[12:19] Lenny:
I'd imagine the handhelds would be the sixth generation, rather than seventh - the PSP and DS were both around at the time of the PS2. |
[12:20] Kazilla:
i remember metroid for the NES - that game was so incredibly hard |
[12:20] Chruser:
That sounds probable, Lenny. |
[12:21] System: jamer123
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[12:21] jamer123:
easy for the gba |
[12:22] Kazilla:
i dont think they ever remade the originial metroid - super metroid was incredibly easy compared to the NES version |
[12:22] Lenny:
Actually, Wikipedia puts both the DS and PSP as seventh gen. |
[12:22] Lenny:
Both were first released in 2004. |
[12:22] Chruser:
By the way, Lenny, you should post your thoughts on this matter: http://zelaron.com/forum/showthread.php?t=46548 |
[12:22] Chruser:
Strange. |
[12:23] Lenny:
Will do, Cap'n. |
[12:23] Kazilla:
booo i cant see it :( |
[12:23] Chruser:
It sounds like they could have such a listing because they're still for sale in stores, in their original boxes. |
[12:23] Chruser:
E.g., they're still being manufactured. |
[12:24] Chruser:
I.e.* |
[12:24] Lenny:
Possibly, but then the PS2 is still being manufactured. |
[12:25] Lenny:
Here's what WP has to say about the generations: http://en.wikipedia.org/wiki/Video_game_console |
[12:25] Chruser:
Hmm, weird. What about significant updates for the PSP? The step from the DS to the DS Lite involved some major changes. |
[12:27] jamer123:
talking about ds' i want one soo baldy |
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[12:28] System: jamer123
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[12:28] Chruser:
I use mine for Colors!; more so than gaming, anyway. |
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[12:30] Chruser:
Colors! is essentially a light "painter" version of Photoshop. The DS Lite has a really nice screen with good contrasts and colors, and its touch screen supports pressure sensitivity, so it's like a portable miniature version of a Cintiq tablet. |
[12:30] Chruser:
I'll post some of my paintings on it later on. |
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[12:51] Kazilla:
10 points to lenny for his grammar thread |
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[13:06] System: Jessifer
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[13:06] Jessifer:
w00t. |
[13:07] Lenny:
There we go! The thread makes sense, now - it all flows together nicely. =D |
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[13:21] System: Chruser
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[13:21] Chruser:
Nice thread. |
[13:22] System: Lenny
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[13:22] Lenny:
Thankee. =) |
[13:22] Lenny:
Still feel like food? |
[13:27] Chruser:
Not really. |
[13:28] Chruser:
On another note, what are you going to study in college (or at university)? |
[13:29] Lenny:
Computer Science, at Durham University. |
[13:30] Chruser:
Ah, nice! Do you want to specialize in a particular area, e.g. genetic programming or robot behavior? |
[13:30] Lenny:
The course encompasses most aspects of computing, so I leave with a degree and the knowledge that will allow me to go into most areas of the Computing Industry. |
[13:30] Lenny:
I'd like to go into 3D something of some sort (games design is my main aim), though becoming a programmer wouldn't be bad either. |
[13:31] Chruser:
I see; sounds good. I've considered to study computer science as well, but I'm more intrigued by physics at the moment. |
[13:32] Chruser:
That being said, I have no intentions of working as a theoretical physicist or a teacher. |
[13:32] Lenny:
You might be able to combine the two, though you might find that unnecessary - some Universities over here seem to include a few terms of programming with their Science degrees. |
[13:33] Lenny:
What about a Research Physicist? |
[13:34] Chruser:
I don't mind, but I'd still rather use the knowledge about the universe to program interesting games or things of the like. |
[13:34] Chruser:
Sentient chaos robotics. |
[13:34] Lenny:
Now that sounds like fun! |
[13:34] Chruser:
I've come to the conclusion that art education isn't particularly intellectually beneficial per se. |
[13:35] Chruser:
At this rate, I'm being turned into a technically skilled "tool" without a message. |
[13:36] Lenny:
I suppose it's more of a niche subject, rather than one that can be applied to most aspects of life. What are the job prospects like for designers? |
[13:37] Chruser:
Job prospects are okay, salary-wise, but they appear somewhat mundane and shallow in the sense that they only touch the surface of things in order to aesthetically and ergonomically please the customers. |
[13:38] Lenny:
So rather than being involved in the whole design process, and the actual building, you're just there to draw/model something and make it look pretty? |
[13:38] Chruser:
"I have designed this beautiful-looking oven with a hologram display and semi-innovative magnetite plating to marginally improve its functionality over other ovens." |
[13:40] Chruser:
Aesthetics and ergonomy encompass around 70% of the process of an industrial designer; the remaining 30% is about functionality which is normally not investigated in too much details. The latter aspect of things is handed over to "the engineers". |
[13:41] Lenny:
Lol. Nothing like knowing you're not wanted for something, eh? |
[13:42] Chruser:
Car designers, such as Chris Bangle, remain almost solely on the surface. I mean, it's fun and all, but being an industrial designer primarily involves swinging your arm in a machine-like fashion for a few years, until you learn to draw "good lines" and such. |
[13:44] Lenny:
Kinda boring, then. Though I suppose if critics mention a good design when they review a product you can proudly say that you did that. |
[13:44] Chruser:
I'm assuming I have bias against the field of work due to my... eye-opening experience at the UmeƄ Institute of Design, but I think I have grasped the core of the designer methodology to some reasonable extent. It's not that difficult. Draw pretty things which are ergonomically useful, sometimes with added functionality. |
[13:45] Lenny:
What did you decide to do regarding continued studies? |
[13:45] Chruser:
That is true, but wouldn't that require a fairly large capacity for caring about being "liked"? |
[13:46] Chruser:
I got admitted into another fine art / illustration school for two years. I didn't have much time for investigatig other schools for the time being, but at least I managed to end up in Stockholm. I could leave after a year, which I probably will, unless I really enjoy it there. |
[13:46] Chruser:
investigating* |
[13:47] Chruser:
Ugh, so much for grammar. |
[13:48] Lenny:
=P |
[13:48] Chruser:
And, yes, "at the time"* |
[13:49] Lenny:
So the school you're at now focuses on art, rather than product design? That is, it focuses on what you want to do rather than... product design. |
[13:49] Chruser:
That is the verisimilitude. |
[13:50] Lenny:
Nice. I look forward to seeing some more of your work. |
[13:51] Chruser:
Like I stated before, I'm not sure how much art schools can help me. I already know what I need to learn in terms of technique, thus I do not need art schools for that purpose. |
[13:51] Chruser:
Blah. |
[13:52] Chruser:
Haven't you ever contemplated the possibility that an education in computer science is insufficient for your "message"? |
[13:54] Lenny:
Not totally, no. But I have thought that it might be better to do a more specialised course... but then, if I do and decide that in three years I don't want to be a games designer, and instead want to go into networking, I won't have that knowledge if I did a games design course, whereas a general Computer Science course will give me both. |
[13:54] Chruser:
I.e. "I now know quite a few things about the workings of computational components, and I grasp the concept of programming to a good extent. I can definitely get a job with my knowledge, but... Now what? What do I really want to achieve in my life with the knowledge I have usurped?" |
[13:54] Chruser:
That is true. |
[13:55] Chruser:
Generalist strategies have a tendency to pay off greatly in the long run. |
[13:56] Lenny:
What I really want in life is to go into something I really enjoy, get paid for it, and get recognition. Maybe not recognition of my name, but recognition of the prodcut - a game that millions play and is known worldwide, or a program that everyone uses. |
[13:56] Chruser:
That being said, the difficulty in procuring (and maintaining) sufficient knowledge to hold most careers is increasing exponentially over time. |
[13:57] Chruser:
I see; that's not particularly far from my own goals. |
[13:58] Lenny:
I'd imagine a lot of people would like recognition. This modern society seems to thrive on fame and fortune, and what is recognition but a form of fame? |
[14:00] Chruser:
Cineri gloria sera venit. |
[14:00] Chruser:
I concur. |
[14:01] Chruser:
That being said, the prospect of fame alone (as a designer) turned out not to be particularly appealing for me. |
[14:01] Lenny:
How come? |
[14:02] Lenny:
BRB. |
[14:02] Chruser:
Likely due to the lack of intellectual challenge involved in the process. |
[14:03] Chruser:
Learning how to draw freehand straight lines and well-defined curves is more about craftsmanship than anything. |
[14:03] Chruser:
It involves no message, nor any significant potential for interesting realizations, yet it encompasses a majority of the time for an industrial designer. |
[14:05] Chruser:
I am confident that machines which "render our thoughts" for us will appear before strong AI. Thus, the intellectuals will be the last ones to be rendered useless prior to a hypothetical technological singularity. |
[14:06] Lenny:
Did you read about the robot powered by lab grown rat brain neurons? |
[14:06] Chruser:
Even if the order of inventions is reversed, it would not matter as strong AI would be able to supplant our efforts in any field of interst. |
[14:07] Chruser:
No. Link me? |
[14:07] Lenny:
http://news.bbc.co.uk/1/hi/technology/7559150.stm |
[14:11] Lenny:
I don't think it mentions it in the article, but they've grown a number of the biological brains, and each one apparently has its own 'personality' - some brains are more stubborn than others, whilst some are more likely to do the tests more readily than other. |
[14:12] Lenny:
http://news.bbc.co.uk/1/hi/world/americas/7248875.stm - Interesting article about an engineer's opinion that AI could "match man" by 2029. |
[14:13] Chruser:
Very nice. I was not aware scientists that scientists dissolve synaptical connections without damaging the neurons. |
[14:13] Chruser:
-first occurrence of "scientists" |
[14:14] Chruser:
Better: "I was not aware that scientists can dissolve synaptical connections without damaging the (relevant) neurons." |
[14:15] Lenny:
Tut tut. You'll be first up against the wall when AI takes over if you can't get your sentences right. ;) |
[14:15] System: !King_Amazon!
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[14:15] !King_Amazon!:
Chruser, how much do you know about the brain, out of curiousity? |
[14:15] !King_Amazon!:
I might have use of you if you know enough |
[14:15] Lenny:
And another question for Chruser - how does one use the YouTube BBCode tags? |
[14:17] !King_Amazon!:
I thought it was broken |
[14:17] !King_Amazon!:
But you can see all of the BBCode and examples of them somewhere |
[14:17] !King_Amazon!:
Just a moment! |
[14:17] Chruser:
King_Amazon: I know about its general functionality, its arrangement of synaptical connections, its memory and computational capacity, its protein management and similar aspects of its functionality. I am hardly as knowledgeable as a neuroscientist, but I think I know a fair share about it. |
[14:18] !King_Amazon!:
http://zelaron.com/forum/misc.php?do=bbcode |
[14:18] Lenny:
Thanks, doll. =) |
[14:18] !King_Amazon!:
So you would know about dopamine, seritonin, and big words like that? |
[14:19] Chruser:
Indeed. |
[14:19] Chruser:
Lenny: [youtube]http://www.youtube.com/v/youtube_movie_ID[/youtube] |
[14:20] Lenny:
And thanks to you too, sugar dumpling. =) |
[14:20] !King_Amazon!:
Very nice |
[14:20] !King_Amazon!:
Well I have some questions for you later |
[14:20] !King_Amazon!:
I'm glad I've finally found someone with knowledge |
[14:20] !King_Amazon!:
How's your connection status? |
[14:20] !King_Amazon!:
Intermittent? |
[14:20] !King_Amazon!:
Stable? |
[14:20] Lenny:
!K_A! - you might like my edit in the Butterfly Effect thread. It's a quick description of time by Doctor Who. Very technical. |
[14:21] !King_Amazon!:
I shall check it |
[14:21] Chruser:
Undoubtedly intermittent. |
[14:21] System: Lenny
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[14:21] !King_Amazon!:
Nice |
[14:22] !King_Amazon!:
Lenny, if you happen to still be around, that's good stuff. |
[14:22] !King_Amazon!:
I was actually talking about a technical version of what he was talking about :P |
[14:22] !King_Amazon!:
Though I'm not really sure about the "ball" thing. I think it's an unecessary part of the description |
[14:22] !King_Amazon!:
I've heard people say that, and I'm unsure about it. |
[14:23] !King_Amazon!:
Question for you Chruser. |
[14:23] !King_Amazon!:
How hard would it be to make it where if someone posts a link to youtube, it's automatically changed to the youtube BBCode? |
[14:24] !King_Amazon!:
Similar to how posting a link makes a link automatically a link |
[14:24] !King_Amazon!:
or, posting a URL rather |
[14:24] System: Lenny
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[14:24] Lenny:
There's also a description of time in Torchwood. I'll try and find that one. |
[14:25] Chruser:
I think vbulletin.org already has a "hack" that takes care of youtube formatting. |
[14:25] Lenny:
It basically uses the example of trying to draw a straight line on a peice of paper (which represents time), but it's impossible because the paper is scrunched up. |
[14:25] !King_Amazon!:
I'm looking forward to when I figure out how to alter which path of time I'm on. |
[14:25] Lenny:
I'll havr to find it later - tea time. Toodles! |
[14:25] !King_Amazon!:
I have no doubt that it's possible, but I've yet to figure out how. |
[14:26] System: Lenny
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[14:26] Chruser:
I think this is it: http://www.vbulletin.org/forum/showthread.php?t=175378 |
[14:27] !King_Amazon!:
That's a bit more complicated than I was thinking |
[14:27] !King_Amazon!:
I was thinking about something more simple like the URL changing |
[14:28] Chruser:
It shouldn't be too difficult to make a custom hack for youtube link recognition and replacement, e.g. using regular expressions. |
[14:28] !King_Amazon!:
just that the forum sees a youtube link and changes it to a youtube embedded video |
[14:28] !King_Amazon!:
we have the BBCode already |
[14:29] Chruser:
I can write a PHP script that accomplishes that, but I suspect certain aspects of vBulletin will make it slightly more difficult. |
[14:30] Chruser:
For instance, posting variable data to another PHP page in vBulletin requires a vBulletin-customized layer of security which strips potentially harmful information from it, e.g. HTML tags. |
[14:30] !King_Amazon!:
I'm sure it would be pretty simple to do, but I lack the knowledge to do it |
[14:30] Chruser:
WetWired knows his way around that stuff fairly well, while it annoys the hell out of me. |